This mod fixes a lot of bugs and typos while reworking all weapons. All weapons have been perfectly balanced. Armor penetration of all projectiles has been reworked. The ACTUAL ACCURACY of each gun has been added to the weapon description, among other useful info (weapon class, restrictions). The guard mode works more reliably, the accuracy penalty for standing/crouching stance has been reworked and mercs can get more levelups before they reach the levelcap. Traders have better variety of weapons and gear available and 18 new weapons have been added to the campaign (MGL-105, SW Model 66, AK-74M, G3SG1, SCAR-L, PP-2000, Glock 21...). Many errors have been corrected. (eg Ak47 is using 7.62mm instead of 5.45mm ammo). AI and Stealth mechanics have been noticably improved.

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Damage / Penetration Chart
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Description

Visualization of the changes to damage and penetration. 45 ACP was the weakest ammo type in the game. It has been significantly buffed at close range against unarmored targets. The 357 Magnum projectile was acting like a .50 BMG (completely ignoring armor), it has been nerfed to 5.56 level. Armor-piercing rifle ammunitions (5.56 AP, 5.45 AP) were too effective at close range, outperforming submachineguns. Maximum damage of small caliber rifles has been nerfed so that they cannot drop enemies in 2 shots anymore. Accuracy and rate of fire of all weapons has been adjusted to these changes, so that perfect weapon balance can be achieved.

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