This is the official "Realistic Driving" mod for GTA V. This mod features completely new driving physics, created from scratch for each of the 357 vehicles. The performance of each vehicle matches its real life counterpart perfectly.

Description

Realistic Driving mod version 2.0 features new driving physics for 311 vehicles in GTA V. Physics definitions for each individual vehicle have been created one-by-one from scratch. Development took 20 months, 1300 hours. Tire grip and basic handling characteristics for each vehicle are as realistic as possible within the limitations of GTA V physics and AI. Each car's performance (acceleration curve, top speed, braking, cornering) matches its real life counterpart with high accuracy (deviation is less than 3% in most cases) ===== What's new in version 2.0: 189 new vehicle handlings created from scratch, reworked properties for all driveable surfaces, more realistic effect of weather on surfaces, introduction of proper downforce, introduction of non-ABS cars, more realistic suspension settings, support for all recent DLCs up to Import/Export. Introduction of a completely new, alternative version of this mod: Scaled Topspeed. It features a subtle speed governor and subtle brake assist.

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Realistic Driving V, version 2.0
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Guest - - 688,627 comments

Will you be adding "realistic damage version" to 2.0?

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Guest - - 688,627 comments

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