A small pack of the following modifications: Call of Pripyat Weapon Pack 2.0, Variation Mod 1.41, FERR-UM MOD ver.0.5 (Remix 2014) (texture), P-158 (Alfa), The master Zone, Model spetsnaz, Model stalkers.....
A small pack of the following modifications: Call of Pripyat Weapon Pack 2.0, Variation Mod 1.41, FERR-UM MOD ver.0.5 (Remix 2014) (texture), P-158 (Alfa)...
Cool! Wish I had this for SHoC
What camo are they even using? Doesn't look like Gorka suits, and it doesn't look like Kamysh camo.
You should not compare with some of the original equipment. These models were developed for a game, not real life.
I asked because Spetsnaz is very specific, and have gear only they are allowed to use, produced mostly by SPOSN, SRRV, ANA, Rex and Splav.
I mean, if they dont use Spetsnaz gear (apart from Altyn helmets), why name it Spetsnaz?
Just the presence of such Altyn helmet and indicates their belonging to the group of special purpose. Camouflage or a variation of it not very important in this case ( especially for games, I think the author made the right texture camouflage in accordance with the vegetation ). You can add some more stuff in the form of protective knee pads ... and most importantly, that this is not an isolated instance, and a group of characters. You agree that you will seldom meet the stalkers walking in the area of these helmets for a few people). If you are not satisfied with their equipment. can make your own, if you know how, personally I have never met models better suited to the name of the spetsnaz. You have a better model? I will be glad to see.
Rukavkaz.ru
Img0.liveinternet.ru
Vympel.users.photofile.ru
Reyndar.org
Profi-forex.org
I'm downloading the mod right now, and I will be working on a few different textures for this. I got seamless resources of all camos present in the pics you linked (KLMK, VSR, Partizan and Smog+Les vest) so I can make a variation of that as well if you want.
I will personally focus on Partizan oversuit and Gorka E in olive/khaki, khaki/brown and SS Leto. If you want anything else done, you can link me pictures.
Well. Unfortunately I badly know English, but understood what I was talking about. Good luck.
all this in one game?
The modification consists of many other modifications
hi all, how can disable all weapons at beginig of game?
Replied a personal message
I want to disable the weapons as well. I don't understand russian so i don't understand the cheat menu :(
Initial equipment and weapons at the start of the game can be corrected in the following file:
gamedata/configs/gameplay/character_desc_general.xml
Open it up and fix the following values
<!-- Actor -->
<!-- -->
<specific_character id="actor" no_random = "1">
<name>st_actor_name</name>
<icon>ui_inGame2_Hero</icon>
<map_icon x="2" y="5"></map_icon>
<team>Actor</team>
<supplies>
........
........
........
........
........
.........
</supplies>
<money min="......" max="......." infinitive="0"/>
All that is indicated by the dot is the starting set of weapons, ammunition, medical supplies, food, money ... But for the arrival of the changes in the game you will need to start a new game and not saving.
Yes it is possible:
You'll need to change some values in two files
1 file - gamedata\config\creatures\actor.ltx open and change the following value in
max_item_mass = 35 ;50.0
then search and replace the value on
max_walk_weight = 60
save
2 file - gamedata\config\system.ltx
open and change the following value
max_weight = 50
the saved file.
After these not difficult actions you have in the game the standard values of weight carried.
can I play with Static Lightning setting?
Yes, of course, recommend the latest version of the modification for these purposes, Real stalkers + Spetsnaz 2015
Hey man, I was wondering what files are just nessesary skins for the Stalkers and Spetsnaz without the rest of the mod? I am trying to get them to work with The Misery Mod
In a personal message I tried to explain how to install new character models in the game.
ferr-um you are a good editor i give you 1000 stars on this mod man