Rewakening 0.5 Final - D2SE
Full Version 3 commentsThis Package is meant to be used with D2SE. Instrucctions on how to setup the D2WIN.DLL workaround are in the folder if your having bugs. It is reccomended...
Thursday March 19th 2020
Currently working on the next update which will include 5 new unique charms which will be socketable via end game payouts. More unique's being added as well
Friday Mar, 6th 2020
Rewakening Alpha 0.5 Pre
Not much to say really rather you just check it out, New bags to hold misc items new Gem type called Onyx that has 11 tiers, all Gem's will be reworked to have more tier's in time instead of 5 like they do now. New item type called "Swift Boots" Assassin only. 2 New level's conecting the inner and outer cloister (not complete but close) there door to one of them is not lined up but still function's working on a fix. other than this though, handful of item's added into unique's and i plan to add more uniques for the new item type's in this near future. Skill's are being looking into this next week may have some edits in next patch.
If you are using D2SE it does not like to load Basemod properly alongside it's own dll's.. you can find the fix for it in the Discord channel.
Friday Feb, 21st 2020
Alpha 0.4 has been released find it in the downloads with a short list of updates this week i try to release something ever week or two anyways.. there are new dungeons that are almost complete but are pretty big so you can explore them for now. Thanks for testing the only bug known currently that effects gameplay isnt a big one.. the barbarian belt does not open potion slots on hoverover this will be looked into and i hope its not a hardcoded issue. Anyways enjoy grinding the dungeon and things are still likely to change over the course of building the mod.
Tuesday Feb, 18th 2020
Unique items have, and are being created for the Alpha 0.4 Final. A new Dungeon also coming that is massive and consists of 4 new levels that is hidden in Act 1. Will try to sneak in as much as i can here and there and i have an idea todo with randomization once implemented i will explain it in it detail they will help with loot gains. All for now
Additions: (list is Incomplete and does not really justify everything changed just highlights)
New Crypts Added To Graveyard
New Item Type "Socketing Orbs" To Allow Better Customization
New Item Type "Socket Chisel" For Removing Gem's Jewel's and Rune's
Item Type Implemented "Herbs" They Provide Overtime Buff's
Many Items Graphics Have Been Updated
User Interface Has Had A Major Overhaul
6 New Runes Added and 9 New Runewords
Old Maps Have Been Enlarged And Mobs Added(Act 1 Only For Now Updates To Come)
New Loading Screen
New Type Of Basic Jewellery Added "Bracelets" (To be Reworked)
Paladin Sorceress And Barbarian All Have A New 6 Piece Set
Added 4 New Class Weapon/Item Types
XP Potions Randomly Drop And Provide Overtime XP Gain
Akara Sells Runes and Objects (Will Be Taken Out After Alpha)
Mercenary's have Full Equip's Minus 1 Ring
Featuring an 11x5 Trade Window Not Seen Before In Other Mods(As Far As I Know)
Much More Stuff Coming and More then What is Listed Here Already in game Stay Tuned for updates
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This Package is meant to be used with D2SE. Instrucctions on how to setup the D2WIN.DLL workaround are in the folder if your having bugs. It is reccomended...
Use this with the 1.14B installers updated to 1.14D , DONT use this with d2se its missing components.
This version is not intended to be used with plug y but thats up to you to configure it. I would not recommend it though, if you want to play on the live...
Make sure you have the version of D2 that install's at 1.14B then update it to 1.14D before using this package. let me know if you have any bug's.
More balancing has been done as well as most user interface has been cleaned up a bit still work to do with it later. 21 new unique's have been added...
More balancing has been done as well as most user interface has been cleaned up a bit still work to do with it later. 21 new unique's have been added...
Re-Wakening PRE 0.4 ALPHA - D2SE & PlugY
Moddb.com
Use this Version if you are a D2SE user i had created this version to be compatible with D2SE but it needs testing it didnt crash on me loading the custom portals or new levels so.. Everything seems fine. I Tested 2basemod features "Auto Gold Pickup" as well as "Full Merc Equip - 1 ring" and they both work so theoretically everything in Basemod should but keep me posted if you have any problems and i will help you get it running. I read all my PM's
Rewakeningmod.com For info related to Recipes and Runewords Much More to come
What is the difference from version 03 in terms of game content?
The Final 0.4 Alpha will have a much larger update list.
0.3 runs on the new 1.14b installers. The 0.4 Pre release With D2SE support and PlugY is just to get people using old D2 and LoD Software to be able to play the wway i intended with no bugs and on any version of software including the newest software (0.3 was designed using the 1.14b installers) just trying to be very specific as this difference will cause bugs if not understanded. Most people use OLD software though so this is compatible with it and the 0.3 was not. CONTENT wise.. Just a couple of icons like repair hammer (created from scratch) and the identify item icon is much smaller. i intended to have a new cursor but that has issues while loading games creating new characters so i need to figure it out still but it runs fine through all 5 acts. other little things i had to rip out of the mod when i had crashes have been readded, my new version of the Monastery gate has been added, it has champion mobs :D. Apologies for not being specific yet with updates i will be making update lists with major changes. Ive spent hundreds of hours reading these data tables though so its getting easier to work with the software and quicker too. Long rant.. Any more questions feel free to ask. Especially bugs im always up for debugging
thanks for reply
Also forgot to mention. The inventory gear UI has been updated. Icons created from scratch using real world assets as well as some d2 item icons. And No Problem, let me know if you get any issue's
Hello, do u plan to keep the vanilla pre-reqs for skills?
Eventually they will be changed windows to be updated soon. UI symmetry is a priority
Bugs are not expected but please post ANY even the smallest things. So i can correct them A.S.A.P
I would love to be able to use D2SE If at all possible. If it's not to much trouble for you that is. :)
D2SE is now implemented as well as Plug Y.
Moddb.com
Plugy or extended stash in the future?
I will look into plug y i just have to modify the graphic files really to make it compatible and look proper
Probably going to leave it out for now, will do testing in the future i personally like plug y. Just Avoiding being identical to other mods for now. Trying to keep it a little blizz like as well.
Website will be updated over the next few days to show recipes runewords and all that. Complete Documentation to follow
in Basemod there is an option to load other dlls. You could just try adding it there, if using plug y is part of your play style. As far as i know BaseMod is compatible with it. Please post Bugs if you find any there should be none as of right now
Especially if trying Plug Y i can use information on stability regarding it. I will be considering Packing another Version with Plug Y in the future.
There are also Expanded Area's Throughout act 1 i forgot to mention Places like The Monastery gate for instance. I intend to make these kinds of changes throught the rest of the game as well. The Sitemap for the website is main priority for the next week. It will soon have all the new Runewords/Runes and such. Any input is Helpful too, Like Akaras inventory and if it should change. New Items drop a little too often its due to their level requirement though just needs to be upped in time along with 1000 other tweaks to stats and a ton more to be done Skills are reworkable so later in the future new skills will replace old ones like with the sorceress "fireballs" soon to be Renamed Raging Fireballs. Just trying to give a basic idea but really i see a lot of possibility here, as you see with all the basic new items that aid with overall gameplay, I am trying to make things better for the long game. These items should never be completely useless anyways. ANYWAYS back to the grind, Hope you enjoy