RCOM or 'Realistic' 'Combat' 'Overhaul' 'Mod' is a mod for S.T.A.L.K.E.R. - Call of Pripyat that aims to bring in a greater emphasis on realism. After years of no development, I have returned to release a new version of RCOM as an addom to "Call of Chernobyl"
This is a screenshot of current recent progress of on an inventory space script I'm writing for RCOM. It is to make it so the number of "grids" that are occupied in the inventory space limited, in addition to the weight limitations.
Why you ask?
So that realistic high carry weights for outfits can be used for ergonomic military style outfits, but physical space still limited. An exaggerated example:
Say you're wearing an Exo, and you can carry 400kg of weight on you. Normally that would mean you could easily hold 10+ RPG's and 10+ PKM's, right? Well with the new script those will take up far more space than allowed, and only allow one of them to be in the inventory at a time.
In this screenshot you can see that it is not allowing the picking up of the LR-300 due to space limitations, despite the overall backpack weight being well under the limit.
I'm making this because it will make decisions on items not just about weight, but also their size and how awkward they are to carry around. You can't stuff your backpack with 3 AK74s and 10 boxes of ammo without clearing you're bag of essentially everything else in your possession.
I feel this script will work well for RCOM because it is both realistic AND creates an interesting RPG style gameplay dynamic for inventory management.