"Elen síla lúmenn’ omentielvo"


Wars of the Firstborn is a modification based on the discontinued Ridder Clan Mod for The Lord of the Rings: The Battle for Middle-Earth II and for The Lord of the Rings: The Battle for Middle-Earth II - The Rise of the Witch-King, which focuses on bringing to life as much of the Elven world from Tolkien’s epic as possible.


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Hello followers,

Today we are going to speak about something that has always been a fascination to me. Since we see the golden army of the Last Alliance and then again the Elven Army at Helm's Deep, I can never not be amazed of the splendor of their banners and general heraldry. It is something that has stuck with me since day one and even the producers themselves took care into transmitting this to the screen. So now, unapologetically, I always associate elves with beautiful heraldry.

Unfortunately, The Hobbit movies left a bit of a sour taste since the Woodland Realm heraldry shown in these films seems dry or even absent. There are some elements present but it really shows that this time, it was not on their priority.

Luckily, in a mod you can (almost) do whatever you wish! And so I embarked on a journey to try and bring life and some color to the Mirkwood army! This came into 4 steps:

  1. Designing the heraldry of Mirkwood
  2. Designing the Banner Carriers
  3. Giving it a purpose in the game
  4. Creating new animations to fit the design

Designing the heraldry of Mirkwood

The base inspiration for the heraldry was rooted in what we see in the movies and how Tolkien designed the devices for the elves (Which is also present in the mods main logo). Also took various inspiration from the art online and even from some other games. Then I played around with the shapes and tried to create banners that can be distinguished easily and used for different roles of the faction.

mirkwood banners

Designing the Banner Carriers

Because I wanted to add my own touch of Mirkwood character design to the faction, I decided the banner carriers will be personal designs that will match the 3 armor types in the mod. All the designs are personal and inspired more by the LOTR trilogy movies and less by The Hobbit ones. Each type of banner will be present based on the armour upgrade of the battalion, so if you upgrade with Brass armor a battalion, the banner carrier will be upgraded with the respective armor (Right design).

The designs were also inspired by the seasons of Middle-Earth, a subtle nod to the crowns of Thranduil. The Light designs draws upon raw nature colors of the Spring (while still remaining a relatively stealthy palette), the Medium from mid-summer forests and the Heavy from the red leaves of the autumn oaks. The winter colors are represented by the current Palace Guard.

banners art

Giving it a purpose in the game

Naturally, the designs of the banner carriers were made with the armor system in mind, and so they have been attached to the corresponding battalion that reflects their design. However, their flags will be based on the unit type, so no matter what armor upgrade your battalion has, archers will always have their green banner with it's bow and quiver symbol. And so wardens and warriors also have their respective banners.

light swords banner

medium spear banner

heavy bow banner

In total, this yields 9 possible combinations depending on the armor and unit type.

banner army

migthy banner

Also, the banners have been marked with weapon symbols. This has been made to relatively ease the player into better identify their troops on the battlefield. It's not the best way but it is a plus than without them.

Creating new animations to fit the design

You probably have noticed that the banner does not follow the standard, good-sided, banner carrier skeleton. Instead of being positioned horizontally, it's actually on vertical. What did this mean? You guessed it, a new custom animation set. While the base animation is taken from another unit in-game (Let's see if you guess it), it has been heavily customized with elements found on the new banner carrier designs, such as sleeves animations, cape animations and the actual banner animations. Obviously, many animations had be to adapted since, no animation set in the game has a pole and a sword in hand. In the end, I created a new animation set containing 22 new animations, for each state of the banner carrier.

banners move

banners attack

Lastly, some of you might know that, in the spell book, there is an ability that will grant a battalion, a lieutenant, to hold the banner. Yes, he is still here (So that makes 10 possible combinations).

lieutenant banner

I hope this sparked a new curiosity for the mod,( and specifically for the Mirkwood faction) and I also hope that you enjoy these new ideas and designs that I try to implement, to make the Mirkwood faction, the best possible.

This is all for now but more news about Mirkwood will come in the coming weeks. You can share your thoughts in our discord channel you can find the link on the main moddb page or at the bottom of this article. Also, we share there bonus stuff in the #sneak-peek channel for the very curious ones.

Discord icon

Sincerely,
NewErr and the Wars of the Firstborn team

Wars of the Firstborn: Year Three

Wars of the Firstborn: Year Three

News 4 comments

Today, Wars of the Firstborn mod celebrates 3 years since it's announcement. We will discuss a bit things that were, things that are and some things that...

Wars of the Firstborn Year 2 and More

Wars of the Firstborn Year 2 and More

News

Welcome to the new year and it seems it might be an interesting ride foreword. Mod of the year is behind us, Wars of the Firstborn is almost 2 years old...

Mirkwood BFME1 Showcase

Mirkwood BFME1 Showcase

News

It's MOTY and time and even if I'm on small break you are due an update. I will probably have a more elaborate "year in review" article these weeks, where...

Fan playtest: Matt playing Wars of the Firstborn Beta

Fan playtest: Matt playing Wars of the Firstborn Beta

News 2 comments

One of our fans, Matt, that eventually became our beta tester, shares his review of the Mirkwood faction and his playtest of the mod.

Add file RSS Files
V3.01 Full installer

V3.01 Full installer

Demo 62 comments

This is NOT a new release. Since the launcher is not working anymore and you cannot get the files from the cloud, here is a re-upload of version V3.01...

The Ridder Clan Mod Installer (V3.00)

The Ridder Clan Mod Installer (V3.00)

Installer Tool 141 comments

WARNING!!! Due to some Dropbox policies changes the launcher cannot download the files for the mod with this version. Instead go for V3.01 Full Installer...

Ridder Clan Mod Alpha 2.00 - Fix

Ridder Clan Mod Alpha 2.00 - Fix

Other 49 comments

This program fixes some of the common problems people have after installing the Ridder Clan Mod via Desura, or due to other versions of windows. It is...

Bodies Stay mod for RC Mod V2.00 ALPHA

Bodies Stay mod for RC Mod V2.00 ALPHA

Patch 12 comments

This is a small sub-mod for the RC Mod. Please read the Read-me! This is a simple mod that makes units stay for a long time after dieing instead of sinking...

RC Mod V2.00 - ALPHA

RC Mod V2.00 - ALPHA

Full Version 102 comments

This is Version 2.00 ALPHA of the RC Mod! You are advised to uninstall ANY previous versions of the RC Mod BEFORE Installing this one! This version is...

RC Mod V1.07 - RCModUpdater1.07.exe

RC Mod V1.07 - RCModUpdater1.07.exe

Patch 11 comments

This is for people with previous versions... It should update your .BIG files with the ones from V1.07. People who have no problem installing the "RC...

Post comment Comments  (2410 - 2420 of 2,455)
Saxondale
Saxondale - - 19 comments

Hmm....This is a strange one. I followed the installation to the letter but, when I come to run it, I get a message telling me to insert the correct disc. The disc is of course in the drive and the game runs ok in vanilla and with all other mods.

A shame, as I was really looking forward to playing this mod, it looks far better than any others out there. Whether I can get it running or not, I just want to say well done to the team for producing a great looking mod and keep up the good work!

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Ridder-Geel Creator
Ridder-Geel - - 979 comments

Just run the Singleplayer Exe and you should be fine!

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Saxondale
Saxondale - - 19 comments

Thanks for the reply. I tried that and the blue RC Mod 1.06 splash screen comes up, then just goes off screen and the program doesn't open?

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Ridder-Geel Creator
Ridder-Geel - - 979 comments

Ok... Strange... Did you copy your Game2.dat? :P
If not do that... Otherwise maybe I could help you via msn? If you have msn just send me your msn adress, if the Game2.dat does not work.

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Saxondale
Saxondale - - 19 comments

Hi, I had put the game2.dat from ROTWK into the RC Mod folder. I've now swapped that with the BFME 2 game2.dat and it does run now, yay!! However, it won't move on from the opening movie of the snowy Rohan town (which is pretty cool btw).

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Ridder-Geel Creator
Ridder-Geel - - 979 comments

You may need to download V1.02... or something like that...

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lyshtva
lyshtva - - 23 comments

"Error:BaseGameFilesNotFound"

WTF?I did everything wright!

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Ridder-Geel Creator
Ridder-Geel - - 979 comments

Do you have BFME 2 installed correctly? Did you run the updater and such? for the RC Mod that is :P

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lyshtva
lyshtva - - 23 comments

Hmm... I`ve got a problem: where can I found a CD code??

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RandomAsianPro
RandomAsianPro - - 476 comments

lol, with the game when you buy it :)

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Ridder-Geel Creator
Ridder-Geel - - 979 comments

CD Code = the one from BFME 2 when you installed it ;)

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Winter-Wolf
Winter-Wolf - - 69 comments

Where do I get a key code?

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Ridder-Geel Creator
Ridder-Geel - - 979 comments

In the instructions that are with the download...
.....
2-When asked for a serial enter the SAME serial as the one you used when installing BFME 2
--If you do not know what that serial is then do step B1
....

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