Wars of the Firstborn is a modification based on the discontinued Ridder Clan Mod for The Lord of the Rings: The Battle for Middle-Earth II and for The Lord of the Rings: The Battle for Middle-Earth II - The Rise of the Witch-King, which focuses on bringing to life as much of the Elven world from Tolkien’s epic as possible.


Hello followers,
Today we are going to speak about something that has always been a fascination to me. Since we see the golden army of the Last Alliance and then again the Elven Army at Helm's Deep, I can never not be amazed of the splendor of their banners and general heraldry. It is something that has stuck with me since day one and even the producers themselves took care into transmitting this to the screen. So now, unapologetically, I always associate elves with beautiful heraldry.
Unfortunately, The Hobbit movies left a bit of a sour taste since the Woodland Realm heraldry shown in these films seems dry or even absent. There are some elements present but it really shows that this time, it was not on their priority.
Luckily, in a mod you can (almost) do whatever you wish! And so I embarked on a journey to try and bring life and some color to the Mirkwood army! This came into 4 steps:
The base inspiration for the heraldry was rooted in what we see in the movies and how Tolkien designed the devices for the elves (Which is also present in the mods main logo). Also took various inspiration from the art online and even from some other games. Then I played around with the shapes and tried to create banners that can be distinguished easily and used for different roles of the faction.
Because I wanted to add my own touch of Mirkwood character design to the faction, I decided the banner carriers will be personal designs that will match the 3 armor types in the mod. All the designs are personal and inspired more by the LOTR trilogy movies and less by The Hobbit ones. Each type of banner will be present based on the armour upgrade of the battalion, so if you upgrade with Brass armor a battalion, the banner carrier will be upgraded with the respective armor (Right design).
The designs were also inspired by the seasons of Middle-Earth, a subtle nod to the crowns of Thranduil. The Light designs draws upon raw nature colors of the Spring (while still remaining a relatively stealthy palette), the Medium from mid-summer forests and the Heavy from the red leaves of the autumn oaks. The winter colors are represented by the current Palace Guard.

Naturally, the designs of the banner carriers were made with the armor system in mind, and so they have been attached to the corresponding battalion that reflects their design. However, their flags will be based on the unit type, so no matter what armor upgrade your battalion has, archers will always have their green banner with it's bow and quiver symbol. And so wardens and warriors also have their respective banners.



In total, this yields 9 possible combinations depending on the armor and unit type.


Also, the banners have been marked with weapon symbols. This has been made to relatively ease the player into better identify their troops on the battlefield. It's not the best way but it is a plus than without them.
You probably have noticed that the banner does not follow the standard, good-sided, banner carrier skeleton. Instead of being positioned horizontally, it's actually on vertical. What did this mean? You guessed it, a new custom animation set. While the base animation is taken from another unit in-game (Let's see if you guess it), it has been heavily customized with elements found on the new banner carrier designs, such as sleeves animations, cape animations and the actual banner animations. Obviously, many animations had be to adapted since, no animation set in the game has a pole and a sword in hand. In the end, I created a new animation set containing 22 new animations, for each state of the banner carrier.

Lastly, some of you might know that, in the spell book, there is an ability that will grant a battalion, a lieutenant, to hold the banner. Yes, he is still here (So that makes 10 possible combinations).
I hope this sparked a new curiosity for the mod,( and specifically for the Mirkwood faction) and I also hope that you enjoy these new ideas and designs that I try to implement, to make the Mirkwood faction, the best possible.
This is all for now but more news about Mirkwood will come in the coming weeks. You can share your thoughts in our discord channel you can find the link on the main moddb page or at the bottom of this article. Also, we share there bonus stuff in the #sneak-peek channel for the very curious ones.
Sincerely,
NewErr and the Wars of the Firstborn team
Today, Wars of the Firstborn mod celebrates 3 years since it's announcement. We will discuss a bit things that were, things that are and some things that...
Welcome to the new year and it seems it might be an interesting ride foreword. Mod of the year is behind us, Wars of the Firstborn is almost 2 years old...
It's MOTY and time and even if I'm on small break you are due an update. I will probably have a more elaborate "year in review" article these weeks, where...
One of our fans, Matt, that eventually became our beta tester, shares his review of the Mirkwood faction and his playtest of the mod.
This is NOT a new release. Since the launcher is not working anymore and you cannot get the files from the cloud, here is a re-upload of version V3.01...
WARNING!!! Due to some Dropbox policies changes the launcher cannot download the files for the mod with this version. Instead go for V3.01 Full Installer...
This program fixes some of the common problems people have after installing the Ridder Clan Mod via Desura, or due to other versions of windows. It is...
This is a small sub-mod for the RC Mod. Please read the Read-me! This is a simple mod that makes units stay for a long time after dieing instead of sinking...
This is Version 2.00 ALPHA of the RC Mod! You are advised to uninstall ANY previous versions of the RC Mod BEFORE Installing this one! This version is...
This is for people with previous versions... It should update your .BIG files with the ones from V1.07. People who have no problem installing the "RC...
when would you say the battle for acosa mod will be coming out???? i am really looking forward to it.. although i put vandas on rohan :DDDDD
The Battle for Acosa... Within 2 weeks i think ;) :P
I cant guarentee anything though, Ridder Blauw will have to decide when ;)
in 1.7 only harad where the oters?
I love this mod but the bears?
if you cange the bears the mod is perfect
Ridder Clan & Elves & Beasts have been temporarily removed :P They needed makeovers ;) The bears is a mod for this mod, so you dont need to download it if you dont want to.
I like this mod,but the only thing I cant figure out is...why bears? O.o
The bears are for a mod for this mod :P The RC Mod does not have the bears in it anymore, the bears re the Acosa mod for the RC Mod :P
You will see how that would work... in the next version ;)
Do i need a certain patch for this to install?
...Try not to doublecomment or whatever... :P
You need at least one patch to run it... But a new FULL version is coming out soon, so that problem should be over...
Um when i try and install it says this file contains invalid data and the only download that installis is version 1.oo but then i cant start the game plz help
I suggest waiting for the new release... Its coming this week... And it should not be as annoying as the last ones...
k i jsut really wanna play this mod