Republic Assault is a full scale conversion mod for the Petroglyphy game Star Wars Forces of Corruption. Using elements from both the current canon, and existing EU to create the best possible game experience.
Pretty much finished up. The textures are paint, the lights are active, and the shadow is built.
The mesh in the image is using 8k textures exported directly from Substance Painter, and converted in Photoshop. I thought exporting 4k was bad, these took almost half an hour for one set.
For those concerned about performance, I don't plan on using 8k textures for this guy, it was a small test to see if the engine could handle it. Maybe for giant things like space stations, or a planet model during a low orbit space battle.
Credits:
Warb_Null - Mesh
Jeroenimo - New lights
Sergeant Barlex - UV edits, textures
Holy crap, Sarge! How long did it take for you to do this>
About 3 days to texture the whole thing.