Republic Assault is a full scale conversion mod for the Petroglyphy game Star Wars Forces of Corruption. Using elements from both the current canon, and existing EU to create the best possible game experience.

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0.6 Patch Notes (Games : Star Wars: Empire at War: Forces of Corruption : Mods : Republic Assault: The Clone Wars : Forum : Legacy Articles : 0.6 Patch Notes) Locked
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Jun 21 2017 Anchor

I've noticed that I've been releasing a lot of Republic content. That might be biased, but I'm probably going to make 0.7 towards the CIS.

Non-Gameplay Content

1. New main menu music piece.

This is just an idea I had, as of right now I changed the current piece, "All Stars Burn as One", to this:


Credits:

  • Bioware for the piece from their expansion, Knights of the Fallen Empire

2. New lasers.

No picture here, you need to see them in action, they're awesome. As of right now, only the Republic is using them. I still need to tune the red ones for the CIS.

Credits:

  • Bucman for the XML
  • Sergeant Barlex for the XML adjustments
  • Jeroenemo - 3D artist
  • Megabalta - texture and particle artist

3. New Shock Trooper

With my newly found power of the HexEdit, I changed the phase 2 model from a basic white solder, to a Shock Trooper.

Various Phase 2 Clones


Credits:

  • Clone Wars Adventures for the helmet model and texture
  • TCW 4.0 for the kitbashed model
  • Neomarz for the body texture

4. Fixed DC-15s

DC-15s Fix, Plus A Question


Finally figured out that I needed to invert the alpha for the DC-15s. Now we have a proper DC-15s.

5. New CIS Space Station

New CIS Space Station


This took far long then I would like to admit to implement in game. The conversion from Empire to Rebel really messed me up.

Credits

  • Warb Null for everything
  • Sergeant Barlex for XML tweaks

6. New Republic Build Pad and Turrets

6.1 Build Pad

Finished Build Pad and New Anti Air Turret


Credits

  • Clone Wars Adventures for the original mesh and texture
  • U2LN for the conversion to .obj format
  • Sly442 for the collision, final mesh edits, and final conversion

6.2 AA Gun

Working Turrets


Credits:

  • Clone Wars Adventures for the original mesh and texture
  • U2LN for the conversion to .obj
  • Sergeant Barlex for the original rigging
  • Sly442 for conversion to .alo
  • Jedi_Clone_X2 for the fixes to my rigging and the animations

6.3 Anti-Infantry Turret

Republic Anti-Infantry Turret


Credits:

  • Clone Wars Adventures for the original mesh and texture
  • U2LN for the conversion to .obj
  • Sergeant Barlex for the original rigging
  • Sly442 for conversion to .alo
  • Jedi_Clone_X2 for the fixes to my rigging and the animations

Gameplay Changes

It's the little things, right?

1. Mandator MK-II

Mandator MK-II And a Few Questions


As a single ship, this will be the ultimate force of power in the galaxy once you hit tech level 5. But the CIS will also receive a counter. I thought about using the Devastation(Look it up), or something like the Republic's counter to the Malevolence.

Credits:

  • RaW team for the original XML, icon, and textures and model (I may make a few adjustments sometime later)
  • Sergeant Barlex for the balancing. This isn't an "I Win" ship.

2. Republic Class Battle Cruiser

Final KDY Republic


The counter to the Malevolence (Both are unlocked at tech 3), this smaller ship sports an impressive amount of weaponry, but need sufficient protection from the Malevolence's weapon systems.

Credits:

  • Yuuzhan Vong team for XML, model, and the original skin
  • Sly442 for the original reskin
  • Sergeant Barlex for various XML edits, the icons, and the final reskin

3. Republic Imperator

Imperator Star Destroyer


An immensely powerful ship, the Republic Imperator is ahead of it's time in fighter compliment, and weapon system. With all this power, come the issue of cost and build time. Both of which are incredibly high.

Credits

  • Geroenimo for the model, texture, and death clone
  • Sergeant Barlex for the reskin, XML, and icons

4.Fleet Officers

Republic Fleet Officer


Since the release of the image, I have created an Acclamator variant for the lower tech levels. I also toyed around with the idea of adding a hero blob to the ship. No idea if it's staying, but like I said. It's an idea.

Credits:

  • TCW 4.0 for the base icon
  • Sergeant Barlex for the final icon (Not in picture)
  • Nkorn for helping me iron out the big bugs, and getting the officer in his own ship.
  • RaW for the hero blob

5. Z-95 Fighter

Clone Z-95 Headhunter v2


Unlocking at tech 3, I managed to figure out small XML thing to make it spawn from stuff ships at Tech 3 and 4.

Credits:

  • Ozzy for the model, texture, and rigging
  • Sly442 for adding the RaW ARC-170 engine effect
  • Sergeant Barlex for the reskin

6. Hawk Squadron (Not an original name, I know)

6.1 Hawk's Z-95

Hawk's Squadron, and Hawk's Final Z-95


6.2 Hawk Squadron Z-95

Hawk Z-95


Similar to the Yuuzhan Vong at War mod, these are minor hero squadrons spawning from existing hero flagships. Hawk squadron for example, will spawn from the Resolute.

Credits (Both)

  • Ozzy for the model, and texture
  • Sly442 for adding the RaW ARC-170 engine effect
  • Sergeant Barlex for the reskins

7. New TIE Fighter

tie


The final starfighter for the Republic, as of right now it's a spawn from the Imperator. I think the XML might need a bit of balancing, but the Imperator is so hard to get, that might not be needed.

Credits

  • Burntstrobe/Jeroenimo for the model
  • Cheesecake for the particles
  • Revan5678 for the texture
  • Sacer for the XML

8. Admiral Coburn

Star Wars Empire at War Forces o 91


Quite similar to Yularen, Coburn provides the same boosts, and has equal weapon systems. Only difference is the fact this is Coburn, but that will change.

Credits

  • RaW for the model and base texture
  • TCW 4.0 for the base XML
  • Sly442 for the reskin
  • Sergeant Barlex for the XML edits

9. Torrent Company Additions

9.1 Appo

Star Wars Empire at War Forces o 92


Credits:

  • TCW 4.0 for the kitbash
  • Clone Wars Adventures for the helmet, DC-15a and Appo helmet
  • Neomarz for the body and texture
  • Sergeant Barlex for the XML

9.2 Tup

Star Wars Empire at War Forces o 93


  • TCW 4.0 for the kitbash
  • Clone Wars Adventures for the helmet model
  • Neomarz for the body and original texture
  • Sergeant Barlex for the XML and reskin

With these two additions, Torrent Company is that much closer to completion. Next Phase 2 hero is Dogma.

10. Green Company

10.1 Commander Gree

Star Wars Empire at War Forces o 94


Credits

  • TCW 4.0 for the original models, and skins
  • Sergeant Barlex for the XML, icons, and reskins.

10.2 Draa

Star Wars Empire at War Forces o 95


Credits

  • TCW 4.0 for the original models, and skins
  • Sergeant Barlex for the XML, icon, and reskin

10.3 Vanguard Solder

Star Wars Empire at War Forces o 96


Credits

  • TCW 4.0 for the original models, and skins
  • Sergeant Barlex for the XML, icons, and reskins

10.4 Carbine Solder

Star Wars Empire at War Forces o 97


Credits

  • TCW 4.0 for the original models, and skins
  • Sergeant Barlex for the XML, icons, and reskins

With Green Company being my first custom done skins, I think they came out awesome. Draa was a bit hard to master with the green on his helmet.

11. Republic Phase 1 Carbine Trooper

Star Wars Empire at War Forces o 99


The basic foot solder of the Republic, these guys will prove to be valiant and effective solders.

Credits

  • Neomarz for the body model and texture
  • Ladariyl for kitbash and rigging
  • Sergeant Barlex for the icon and XML

12. Chancellor Palpatine

Star Wars Empire at War Forces o 100


Using the base game Mon Mothma XML as a guide, I managed to create a non-combatant Chancellor Palpatine. He may or may not revert to base game Palpatine in a certain GC.

Credits

  • Sergeant Barlex for the XML and icon

13. 501st Phase 2 Carbine Solders

Star Wars Empire at War Forces o 98


Similar to the basic phase 1 carbine solder, the phase 2 501st have the famous 501st armor and enhanced stats.

Credits

  • TCW 4.0 for kitbash model and helmet reskin
  • Neomarz for body model and skin
  • Clone Wars Adventures for base helmet texture and model
  • RaW for the icon (Placeholder, will change)
  • Sergeant Barlex for the XML

14. Legion HQs

14.1 41st HQ

Updated 41st HQ


14.2 501st HQ

501st HQ Example


The whole legion system isn't quite ready yet, but the HQ are ready at the moment. These will eventually unlock barracks, and factories to build units. But for now they unlock everything.

Credits

  • Sly442 for conversion to alo on the 501st
  • Ladariyl for conversion to alo on the 41st
  • Clone Wars Adventures for model and base texture
  • Sergeant Barlex for the XML, icon, and reskin

15. STAPs

15.1 Forest/Swamp Version

stap3


15.2 Desert Version

stap1


15.3 Lava Version

stap2


15.4 Temperate/Urban/Arctic

stap


15.5 Command Version

stap2 1


Similar to the battle droids, the STAP's all have variants depending on the planet. If you're wondering what the Command STAP is, well I thought "Why not give the squad a commander, I have the skin".

Credits

  • Ladariyl for rigging and conversion
  • Sergeant Barlex for the icon and XML
  • Clone Wars Adventures for the model and texture

16. Cooling Cell

Cooling Cell


Meant to speed up the rate of fire on a weapon, I might have to tune this further judging on my game play.

Credits

  • Sergeant Barlex for the icon, and XML

17. Orbital Living Quarters

Star Wars Empire at War Forces o 101


Adding 20 more population cap to a planet, these things can help out in small GCs when you have an abundance of units and no planets.

Credits

  • Sergeant Barlex for the XML and icon
  • Warb Null for the model and texture
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