This mod REQUIRES GZDoom 4.5 (4.10 recommended). This is a gameplay mod for DOOM II, Final DOOM, and FreeDOOM that aims to adapt the mechanics and weapons of the Ratchet & Clank series into GZDoom. There are a total of 27 weapons that can all be leveled up through the acquisition of XP, with all but the Omniwrench transforming at V5. Maximum health can be increased in the same fashion, reaching a maximum of 400. You'll be facing off against an extended bestiary with more complex behaviors than your standard DOOM monsters. The package contains modified versions of gleasspty's weapon wheel, Xaser's DAMNUMS, and Sgt_Mark_IV's Bolognese gore mod. Lastly, a mapset is in the works for this mod. Any and all help is welcome on this front.

Description

This is the final gameplay update for Ratchet & Clank: Hot and Bothered. I initially intended for this to be the beginning of maps rolling out, but as was stated in the last article (at the time of this writing), feedback and the ensuing ideas saw fit to change that. This update includes numerous changes to the weapons, the introduction of several gameplay mutators, monster and map, tweaks, and a few other quality of life enhancements. The next update, 1.1.3, will be mostly audiovisual, updating the weapon sprites with ones taken from Ratchet & Clank: Going Command/Locked and Loaded. We now have usable sprites for everything except the glove weapons and Scorpion/Leviathan Flail. Apart from that, you'll see the usual bug fixes and number tweaking. For now though, see the changelog below for full details on this version of the mod.

Preview
Ratchet & Clank: Hot and Bothered 1.1.2
Post comment Comments
Guest
Guest - - 689,083 comments

Love this mod, thanks for the continued updates!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: