This mod REQUIRES GZDoom 4.0 or later. 4.1.3 is recommended. I forgot to update that information for the release of 1.1. This is a gameplay mod for DOOM II that aims to adapt the mechanics and weapons of the Ratchet & Clank series into GZDoom. There are a total of 24 weapons that can all be leveled up through the acquisition of XP, with all but the Omniwrench transforming at V5. Maximum health can be increased in the same fashion, reaching a maximum of 400. You'll be facing off against an extended bestiary with more complex behaviors than your standard DOOM monsters. Fortunately, hitscan is more or less absent from the mod. Player agility has been enhanced with faster speed, double jumping, and gliding. The package contains modified versions of gleasspty's weapon wheel and Sgt_Mark_IV's Bolognese gore mod. Lastly, you'll find two playable maps inside the main pk3: a tutorial map to get players used to the new mechanics and the hub map for the Annihilation Nation arena.

Add file Report Ratchet & Clank: Hot and Bothered 1.1
Filename
HotAndBothered_V11.zip
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Full Version
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That_Blind_Guy
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122.24mb (128,174,612 bytes)
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147 (3 today)
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97337eb2e043f72184cc696fd9a8cfc7
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Description

This is an update to the gameplay portion of the mod. Minor alterations have been made to maps, namely the introduction of some scripts that will be necessary for 1.2 onward. No further gameplay additions will be made from this point on. All future updates will include new maps, bug fixes, sound and graphics updates, and some requested compatibility patches. Note that patch requests are not something I can guarantee, but I am open to any and all you may have.

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Ratchet & Clank: Hot and Bothered 1.1
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gnear
gnear

neat

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maxking67
maxking67

cool

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That_Blind_Guy
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