Rainbow Six: Zombies 1.3 update
New zombie types, new powerups, improved gameplay, drone strikes, AI backup, and so much more!
Six years after the original release of the R6: Zombies mod, and five years after its last update, the frantic wave-based gameplay returns better than ever! Test your skills against the new exploding and toxic zombies, but keep a healthy distance. Try the new Nightmare difficulty mode, but beware, wave 1 starts with a health and speed boost and it only gets harder from there. Call in AI backup and drone strikes against the zombie hordes, and choose your weapons carefully - zombie health has been tweaked and bullet choice is more important than ever.
Under the hood, much of the underlying code of the mod has been rewritten, allowing for a much more satisfying and bug-free experience. Tweaks to all aspects of the mod - from the single-player map selection, to zombie death physics, to balance changes of powerups, and more - make this feel like a new experience.
Main changes/additions:
- New zombie types - fiery exploding zombies, and cough-inducing toxic zombies
- New zombie behavior - zombies can leap to attack, and can now maneuver ladders
- Zombie health - damage and death is much more realistic, making weapon choice more important
- New drone strike - new powerup calls in four predator missiles
- Powerup appearance - all powerups have a shiny new gold appearance
- Player health - your screen flashes red when taking damage
- And more - more zombie variety, sound alerts with messages, and much much more
Singleplayer changes/additions:
- New map - Shipment from Call of Duty 4 - tiny map for frantic gameplay
- New AI backup - new powerup calls in a Rainbow operative for backup
- New "Nightmare" mode - much more difficult gameplay
- New and improved cheat commands - lots of great cheats to tweak the game
- Better Athena Sword/Iron Wrath support - map names and pictures now work properly
- Map menu tweaks - better recommended list, map descriptions added
- Support for Presidio Night - map available if you have Supply Drop mod installed
Multiplayer changes/additions:
- AI backup - setting the game's AI backup feature is now fully supported
- Difficulty setting - you can configure your server to be more difficult
Balance changes/bug fixes:
- Difficulty - wave difficulty and difficulty curve increased slightly
- Max ammo - powerup now fills all weapons for all players
- Powerup spawning - ammo powerup more likely, powerup drop frequency increased
- Player speed - players no longer have wounded running speed at low health
- Player speed - base speed increased, speed powerups less effective
- Shotguns - buckshot made more effective vs slugs
- Maps with barriers - now spawns powerups just like other maps
- Zombie spawning - less likely to happen in view of players
- Custom powerups - fixed bug preventing their use
- Map removed - because of bugs, Nacht Der Untoten has been removed from the game
- Flashbang instakill - fixed bug making flashbangs insta-kill zombies
- Log file warnings - fixed bug causing warnings
- Dead player respawning - fixed bug where dead players respawn after the game is lost
- No sound powerups - fixed bug where powerups have no sound
Download Links:
- Singleplayer version:
- Multiplayer version:
- Complete source code:
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Excellent!
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