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Major credits to Autumn Aurora 2 mainly for its graphical features:

Moddb.com

MOD IS LONG OUT OF DEVELOPMENT




RadioPhobia 2 Feature List

A list of the main (not all) features included in the upcoming release. Even though I am close to release, some stuff might change, features can be added/removed etc., so just keep that in mind.


Gameplay

  • Based on ZRP 1.07 R5 RC - tons of bugfixes and improved stability
  • Harder economy, ammo and supplies are scarce
  • Weapons with realistic ballistics
  • Revamped arsenal with 120+ weapons and variations
  • New suits and items
  • Blowouts with AF3 textures
  • REAL dynamic news from AMK with fixed grammar (stalkers will post about what they see and hear - both in offline and online mode, about the weather, upcoming blowouts etc.)
  • Medkits heal over time, using items hides your weapon and plays a sound
  • Build-style weapon bobbing and FOV switcher
  • Faction Wars - NPCs from all factions can wander and camp anywhere
  • Dynamic campfires (campfires go out when no NPCs are present)
  • Dynamic artifact spawning
  • Improved AI - NPCs can throw grenades, change outfits, pickup items from the ground, search bodies, heal wounded allies etc. Also NPCs will try to beat you up at the Bar if you steal their stuff.
  • Ukrainian voices with optional english subtitles and CC
  • Repair kits for armor and weapons
  • Sleeping on designated spots like in CoP (you can sleep on almost any bed, sofa, mattress etc. in the game)
  • Realistic sprint speed and prone
  • Optional developer tools/cheat mode - all item spawn menu, NPC spawn menu, time speedup, teleporter/quest skipper
  • Droppable backpack stashes

Visuals and sounds

  • Nearly all textures and sounds replaced with HQ ones
  • AtmosFear and Absolute Nature included
  • ENB and shader support
  • Gasmask HUD that gets taken off when eating/drinking
  • HUD effects for low health, stamina etc.
  • NPC models ported for SoC from the Call of Chernobyl HD Models Addon

OUT NOW

KEEP THE AMOUNT OF ACTIVE TASKS TO A MINIMUM TO PREVENT CORRUPT SAVES

USE RETAIL/GOG VERSION IF POSSIBLE (seems to be more stable)

FREQUENT CRASHES ARE NOT NORMAL, TRY TWEAKING GRAPHICAL SETTINGS OR SWITCHING FROM THE STEAM VERSION

PRESS SHIFT+ENTER AND TURN OFF SOFT PARTICLES TO FIX BLACK SKYBOXES



RadioPhobia 2a (1.0005/6)


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Longer Grass Render Distance (optional)

Longer Grass Render Distance (optional)

Patch 7 comments

Binaries for longer grass render distance. Install by extracting the files into your game directory and overwriting.

RadioPhobia 2 Hotfix 5

RadioPhobia 2 Hotfix 5

Patch 40 comments

Fixes: Steam version rank crashes, X-18 barkeep dialog crash, All scope crashes, chimera_strong crash, other_answer_item_cc crash, wpn_m16a3_sk1 crash...

RadioPhobia 2a (1.0005/6) TORRENT

RadioPhobia 2a (1.0005/6) TORRENT

Full Version 4 comments

The second version of the mod based on ZRP. Installation via an exe. Torrent download.

RadioPhobia 2a (1.0005/6)

RadioPhobia 2a (1.0005/6)

Full Version 44 comments

The second version of the mod based on ZRP. Installation via an exe.

[RadioPhobia] RMA Hotfix 2

[RadioPhobia] RMA Hotfix 2

Patch 2 comments

Just a small hotfix for the "big_blink_text" crash. For the RMA based version of the mod.

[RadioPhobia] RMA RC1b Patch

[RadioPhobia] RMA RC1b Patch

Patch 20 comments

A non-cumulative patch improving the game balance and fixing bugs. For the RMA based version of the mod.

Comments  (0 - 10 of 1,166)
martz112
martz112

Hi. Every time I try to go to the Dark Valley I keep crashing. This is the resulting error.

Expression : it!=WeatherCycles.end()
Function : CEnvironment::SetWeather
File : E:\stalker\sources\trunk\xr_3da\Environment.cpp
Line : 133
Description : Invalid weather name.
Arguments : darkvalley

Is there anything I can do about this? I've tried a myriad of solutions and I wasn't able to find anything regarding this error.

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theunknowguy
theunknowguy

FATAL ERROR

[error]Expression : fatal error
[error]Function : CBlender_default_aref::Compile
[error]File : E:\stalker\sources\trunk\xr_3da\xrRender_R1\Blender_default_aref.cpp
[error]Line : 75
[error]Description : <no expression>
[error]Arguments : Not enought textures for shader, base tex: prop\prop_barbwire3

After im start a new game, the game is crash, someone know what is the problem?
ASAP

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srazure
srazure

Is it possible to change keys for cheat mode?

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noicehoenn
noicehoenn

how to enable cheat mode?

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Nobody434
Nobody434

Crashes when the cutscene where the military is attacking the loners in agropram...

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AmandBullet
AmandBullet

The game stops when I deliver the agroprom military documents to the innkeeper. Does anyone have any solution?

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Boardalius_Mansfurd
Boardalius_Mansfurd

What would you say this has over Autumn Aurora 2.1? I tried both of these mods, but played a bit further with Radiophobia. However, I eventually uninstalled it after encountering many design choices that I didn't like. Autumn Aurora might've had some of these too, but I just didn't get far enough to see them.
>Everything is now way too expensive, at least for me. I do like the idea of a hard economy, but this seems a tad bit too expensive. But I can live with this.
>When helping Bes fight off the bandits at the car graveyard, he (and his men) died ~10 seconds after the bandits entered the graveyard. When I reloaded and fought off the bandits, Bes and 2 of his men (I can't remember if there was more than 2, but only 2 of his men survived the battle) walked to the edge of the graveyard (next to the anomaly field with the rest of the bandits) and stared at the bandits (not engaging us) in the distance with their guns pointed at the bandits. I had to wait a while till they finally lowered their guns, so I could talk to him for the reward.
>I had to run past the bandits at the big warehouse area (which is the base for Bandits in clear sky) after defending the STALKERS there. I didn't like this, but I understood that I was heavily outnumbered and running was probably the best choice since they were just waiting for me to walk into their ironsights.
>The Agropram fight was ACTUALLY PRETTY GOOD. I ran into battle with the rest of the STALKERS like an idiot, and died. Then I reloaded a save and decided to go around through the back entrance (near the entrance to the underground) and ambush the soldiers. The STALKERS at the front entrance dealt with the majority of the military in the front and I killed the military in the back. I was inside the building, I had cover and high ground on my side.
>In Agropram underground, the bloodsucker had too much health for my liking. After hearing the bloodsucker scream (which nearly ripped my ears to shreds. Seriously, it's WAY too loud) I fired shots at it, but it just didn't die. It tooks around 4-6 shotguns shots till it actually died. This was when I uninstalled the mod.

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goodboy2308
goodboy2308

Does the ENB shader really not working with the Steam version? My game doesn't look like in the screenshots/videos.. any tips?

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ticchi
ticchi

I have a crash when trying to go to Warehouse, any solutions?

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Jaarthurnax
Jaarthurnax

Does anyone know why my cutscene at the start of the game doesnt have any audio? I havent changed anything i just downloaded the mod, rest of the mod is great tho

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