Three heavily-edited Doom levels that are super dark, lit only by dynamic lights, brightmaps and glowing flats. There are a few new things here. Credit for things I've added from other modders: SgtMarkIV gets credit for the hanging lamps from Brutal Doom 64, now gracing the halls of my E1M1, with voxel versions made Reikall. SgtMarkIV also for the wood particle sprites, Assault Rifle and various Imp effects. Phi108 for his hires Brutal Doom skyboxes. Aenima for the spraypaint from Super Skulltag. Works well in GZDoom too! The Doom Voxel Project for the voxel switch that's featured in the level. TheUnbeholden for brightmaps of walls and monsters, all the better to point the way. Mankrip for upscaled Absolution graphics. Kaiser also gets credit for Absolution and The Outcast Levels! The DRD team created the Ettin model and SFJake added Outcast Levels items not found in Retribution, i.e. Hell Potions. Globes are from Chex Quest 3 by Charles Jacobi.

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