I just recently started making a modification, and this is my first mod. Basis for mod was the source code RA3 Upheaval created by Bibber. This mod brings a significant change in the balance, and adds some new units. I'm very bad speak English and you can do something does not understand, I hope this does not happen. Important note: for the mod to work correctly, you must run "model detail" at least at high for the mod to work,it worked even if you put other options at low. However, I would recommend play with maximum graphics settings.

RA3 Epic War 3.0
Filename
RA3_Epic_War.zip
Category
Full Version
Uploader
PERVERT
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Size
225.62mb (236,577,535 bytes)
Downloads
607 (4 today)
MD5 Hash
840f919ea643bfb37275d22115cdac72
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Description

A new version 3.0 is available. This version contains many balance and game mechanics fixes. Many bugs were fixed, and the limits for many units were also revised. In general, more work has been done on this version than on any previous one, but it is difficult to notice. Also, the new version includes all the developments shown in the video and pictures for the mod at the time of the release of the current version. I hope you like it.

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RA3 Epic War 3.0
Comments
Radu273
Radu273

thanks! will try!

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waingro666
waingro666

I don't think you can destroy the Super Weapons. I let two MIR's go at it for 15 minutes and it was getting nowhere. 2.9 they were a lot more vulnerable.

Please advise. Other than that great work.

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PERVERT Author
PERVERT

But I haven't changed the MIR parameters. I'll check it anyway.

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waingro666
waingro666

Same problem with Shogun Executioner. Please check all Super Weapon parameters.

Thank you.

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PERVERT Author
PERVERT

I think I figured out what the problem is. Super units become indestructible when an airport building or garage is captured. These buildings provide too much regeneration. Tell me, when did you find the problem with the MIR, was the airport seized? And when there was a problem with the executioner, was the garage captured?

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waingro666
waingro666

Negative with both.

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PERVERT Author
PERVERT

Well, I'll check it out. However, when I play these units they appear to be unchanged. For now, you can use the setting to disable super units. Moddb.com

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waingro666
waingro666

I deleted, re-downloaded and the problem persists. I sent a MIR through two heavily-armored factions and didn't make a dent.

Thanks for your support.

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PERVERT Author
PERVERT

Perhaps the reason is that in this version the MIR has better regeneration. In the next version, the regeneration will be reduced.

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waingro666
waingro666

Good to know, thanks.

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waingro666
waingro666

I can't explain it but the super weapons now seem to be working as expected. I deselected super weapons, re-selected and back to normal.

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PERVERT Author
PERVERT

It is very strange

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falronmirran
falronmirran

Здравствуйте,
Будут ли попытки добавить пси-войска как в RA2 Yuri Revenge или из более "свежего" мода Psyonic Omega?

С нетерпением жду ответа)

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PERVERT Author
PERVERT

Хотел добавить, но пока не разобрался как сделать контроль разума.

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falronmirran
falronmirran

3с нетерпением жду)

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Guest
Guest

thamks a lot

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C&C: Red Alert 3
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