I just recently started making a modification, and this is my first mod. Basis for mod was the source code RA3 Upheaval created by Bibber. This mod brings a significant change in the balance, and adds some new units. I'm very bad speak English and you can do something does not understand, I hope this does not happen.

RA3 Epic War 2.0
Filename
RA3_Epic_War_2.0.zip
Category
Full Version
Uploader
PERVERT
Added
Size
199mb (208,663,657 bytes)
Downloads
1,560 (8 today)
MD5 Hash
17c09e431d57fda6f39f1f8cec91937c
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Description

The new version 2.0 adds new units, fixes some bugs. Also, the new version includes all the developments shown in the video and pictures to the mod at the time of the release of the current version.

Preview
RA3 Epic War 2.0
Comments
Asuka4514
Asuka4514

Nice job

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Guest
Guest

Love the new version! Great to see this mod is being actively developed :) The Japan Aircraft Carrier seems a little weak, is this intentional or should be buffed perhaps?

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PERVERT Author
PERVERT

The Japanese aircraft carrier is specially made weaker, because it is available on T2 and does not require a transition to T3. He also has a long range like the aircraft carrier of the alliance.

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Guest
Guest

That makes sense, thank you for the reply!

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Zlodei00000009
Zlodei00000009

А вот на счёт авианосца альянса. В будущих версиях получит ограничение на кол-во? Дредноут и Сёгун идет по 15, а авианосец явно в этом плане выигрывает + фикс дронов повлиял на него и титан в лучшую сторону.

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PERVERT Author
PERVERT

Дело в том что код авианосца альянса содержит кучу багов и попытка внедрить его приводит к крашу мода в процессе сборки. Естественно и им нужен лимит, однако я пока не знаю как решить эту проблему.

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Zlodei00000009
Zlodei00000009

Тогда есть ли возможность внести это ограничение в морской фабрике или конкретно для фракции? Нежели отдельно для юнита. Принцип я понял, но всё же выглядит странно что только авианосец багует на этой настройке.

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PERVERT Author
PERVERT

Лимит настраивается в параметрах самого юнита. Просто когда пытаюсь редачить авианосец, то начинаются конфликты с Титаном и я пока не могу понять что именно их вызывает. Понятно что эту проблему надо решать и я про это не забываю, но пока не могу ничего сделать.

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baapple
baapple

this sounds cool

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noname.1
noname.1

in 1.9 i couldn't start a game

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PERVERT Author
PERVERT

Does this version work fine for you?

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Jason_Zombolt
Jason_Zombolt

Nice to see your mod still rolling, and made the front roller.

maybe I should get back in the game...

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PERVERT Author
PERVERT

I accidentally found the source code from the mod, and could not stop)))

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Emmmm
Emmmm

That's cool.

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Guest
Guest

1.9

the soviet medium AI is so damn challenging to beat. I wouldn't even imagine if I can be able to beat hard or brutal soviet AI as Allies at default 10000 resources.
the soviet would throw a toxic corrosion at my prospector and boom my economy is dead lol. then they made many motarcycles and reapers to rekt my base xD. Everytime I encounter a soviet AI, I feel the pressure is gonna be intense!
I truly appreciated your mod, sir. it is unique, fun, yet extremely challenging.
still figuring a way to beat medium soviet AI as Allies tho.
other faction I played as was fine, I only find that the allies are the most difficult for me.
I love your mods!!

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jointguy23
jointguy23

so many versions and still......that imperial radar ship is not fixed,lmaooo,i just lmao too hard man i mean come on,nobody is going to fix this?

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PERVERT Author
PERVERT

This will be fixed, but I do not know when.

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jointguy23
jointguy23

i just hope this wont take another year...

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Guest
Guest

everytime i start the 2.0 mod it just starts up as the normal ra 3 how can i fix this

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PERVERT Author
PERVERT Reply Good karma+1 vote
Guest
Guest

Привет.
Твой мод ОФИГЕНЕН.
Можно по нему сделать обзор?

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PERVERT Author
PERVERT

конечно, обозревай на здоровье)
ссылочку на обзор потом скинь, тоже посмотрю

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Guest
Guest

whenever I start playing this mod... the game gets crushed....any solution?

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PERVERT Author
PERVERT Reply Good karma+1 vote
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