I just recently started making a modification, and this is my first mod. Basis for mod was the source code RA3 Upheaval created by Bibber. This mod brings a significant change in the balance, and adds some new units. I'm very bad speak English and you can do something does not understand, I hope this does not happen. Important note: for the mod to work correctly, you must run "model detail" at least at high for the mod to work,it worked even if you put other options at low. However, I would recommend play with maximum graphics settings.
The new version 2.0 adds new units, fixes some bugs. Also, the new version includes all the developments shown in the video and pictures to the mod at the time of the release of the current version.
Nice job
Love the new version! Great to see this mod is being actively developed :) The Japan Aircraft Carrier seems a little weak, is this intentional or should be buffed perhaps?
The Japanese aircraft carrier is specially made weaker, because it is available on T2 and does not require a transition to T3. He also has a long range like the aircraft carrier of the alliance.
That makes sense, thank you for the reply!
А вот на счёт авианосца альянса. В будущих версиях получит ограничение на кол-во? Дредноут и Сёгун идет по 15, а авианосец явно в этом плане выигрывает + фикс дронов повлиял на него и титан в лучшую сторону.
Дело в том что код авианосца альянса содержит кучу багов и попытка внедрить его приводит к крашу мода в процессе сборки. Естественно и им нужен лимит, однако я пока не знаю как решить эту проблему.
Тогда есть ли возможность внести это ограничение в морской фабрике или конкретно для фракции? Нежели отдельно для юнита. Принцип я понял, но всё же выглядит странно что только авианосец багует на этой настройке.
Лимит настраивается в параметрах самого юнита. Просто когда пытаюсь редачить авианосец, то начинаются конфликты с Титаном и я пока не могу понять что именно их вызывает. Понятно что эту проблему надо решать и я про это не забываю, но пока не могу ничего сделать.
this sounds cool
in 1.9 i couldn't start a game
Does this version work fine for you?
Nice to see your mod still rolling, and made the front roller.
maybe I should get back in the game...
I accidentally found the source code from the mod, and could not stop)))
That's cool.
1.9
the soviet medium AI is so damn challenging to beat. I wouldn't even imagine if I can be able to beat hard or brutal soviet AI as Allies at default 10000 resources.
the soviet would throw a toxic corrosion at my prospector and boom my economy is dead lol. then they made many motarcycles and reapers to rekt my base xD. Everytime I encounter a soviet AI, I feel the pressure is gonna be intense!
I truly appreciated your mod, sir. it is unique, fun, yet extremely challenging.
still figuring a way to beat medium soviet AI as Allies tho.
other faction I played as was fine, I only find that the allies are the most difficult for me.
I love your mods!!
so many versions and still......that imperial radar ship is not fixed,lmaooo,i just lmao too hard man i mean come on,nobody is going to fix this?
This will be fixed, but I do not know when.
i just hope this wont take another year...
everytime i start the 2.0 mod it just starts up as the normal ra 3 how can i fix this
Moddb.com
Привет.
Твой мод ОФИГЕНЕН.
Можно по нему сделать обзор?
конечно, обозревай на здоровье)
ссылочку на обзор потом скинь, тоже посмотрю
whenever I start playing this mod... the game gets crushed....any solution?
Moddb.com
Why is there no mod folder in my control center? Help me please :'
У меня вместо мода оригинальная игра запускается!
Графику на максималки поставь. Не знаю почему но при минимальных настройках мод не работает.
Понятно.
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