RA3 Undecided is a C&C Red Alert 3 Mod in which that New Units are added, Balance Changes are Made, and much more. RA3 Undecided was Created to make changes to allow the game to be balanced and enjoyable with new Units and ideas. Some of the Changes consist of Allied Naval Improvement, Soviet Air-force Improvement, and Japanese Defense Improvement, Including Much, much, more...
I've felt like modding the last couple days and have been playing the mod a bit. I'm currently working on balancing the Factions' Navies. I will be releasing Version 1.04 (Eventually).
Changes will include Allied Navy Nerfs and Changes.
Changes to Soviet Navy Unknown at this point. Though the Bullfrog will be getting an Armor buff.
Changes to Japan Navy may include Locomotor Changes to Seawing for better response times and Range increase for the shogun battleship so that it is up to par with the dreadnought and Aircraft Carrier.
Any Suggestions are more than welcome. No need to restrict them to just the navies either. I am merely focusing on the navies this patch because I saw them as an unbalanced mess (mostly caused by our previous changes haha)
Hotfix just released to fix missing cameos. Also, future patch content preview.
More modifications for Red Alert 3 published on Desura.
Beta release this summer. Slightly rushed, but at least this mod won't be a dead source compilation on my computer anymore.
This Will Contain updates for all new Units: Current update is for the Archer Maiden, but we do plan on making more Units escpecially for Japan since...
Here is the source code for RA3, as of Patch 1.04 - The last patch. You're welcome to use parts of the RA3: Undecided source in your mod, just add credits...
Yes, Yes we did skip 1.03 I was busy and the few times I wasn't I was feeling lazy so it never got uploaded.
-RA3 Undecided 1.02 Changes- New Icon for Soviet Surveyor New Icon for Japan Air Defense Re-arranged Soviet WarFactory: Moved Surveyor before MCV &...
Hotfix to the missing cameo pictures to newly added units. Sorry for the missing pictures took me a while to notice vileelf uploaded wrong version.
The is the beta release of the mod. I don't know why this has to be 50 characters because the previous statement was all I wanted to say about the release...
I've felt like modding the last couple days and have been playing the mod a bit. I'm currently working on balancing the Factions' Navies. I will be releasing Version 1.04 (Eventually).
Changes will include Allied Navy Nerfs and Changes.
Changes to Soviet Navy Unknown at this point. Though the Bullfrog will be getting an Armor buff.
Changes to Japan Navy may include Locomotor Changes to Seawing for better response times and Range increase for the Shogun Battleship so that it is up to par with the other AntiStructure Ships.
Any Suggestions for this patch? Changes do not have to be limited to the navy however, this patch will emphasize on it.
Glad to hear you're still updating the mod.
There's a minor bug with Tanya's sound responses. She's mostly using her RA2 voices, but there are times - e.g. when you tell her to blow up a building - when she uses her RA3 voices. I think it'd be better if she used voices from only one of the games (preferably RA2). :P
How about adding another C&C3 unit, such as the Shatterer?
Nice to hear some feedback haha.
Yea, recently I have started to realize there are a ton of overlooked bugs from before (as well as balancing issues, since I always play starting 50K resources for fun).
I don't think I have the tanya voices anymore but I'll just re-extract them. I'll start working on that after I finish up with the navy.
I guess I shouldn't have said 'soon' on the news anouncement this is going to take a while haha. I wanna fix up the mod and make it quality rather than random half-fast changes thrown together.
just fixed tanya, though i left the help me voice the same so you can tell when shes getting low.is that ok?
HecticTanker: Well, so far many of your changes, even if they seem random, have been very good. Increased Power Plant production for Allies and Japanese, infantry healing drones, No Superweapons option, Destroyer's new weapon, Soviet factories having repair drones, Tesla Tank, Archer Maiden, Yuriko being unable to target air units, Point Defense Drones being usable on air units, and Japanese Engineers no longer running out of breath after running are all neat changes, IMHO.
Vileelf: Fair enough. Thanks for the quick fix!
shatterer would make a cool Japanese unit, the only problem is neither of us would be able to texture it lol
"Destroyer's new weapon" lol. and I was just thinking of removing it haha.
I remember that originally we just added it to add it and had no reason and from what I remember vile didn't like it (though he doesn't remember anything lol). I was thinking either nerfing them or removing it. If I remove it I was thinking maybe a machine/gattling gun to take it's place. unsure though really.
is this for 1.12 update? or 1.13?
It's 1.13 or whatever the newest version is.
this pops up everytime i try to launch this mod
I20.photobucket.com
and it wont let me play. what could be wrong
maybe you has not compactible version of red alert 3 with this mod
Anything doing?
Currently we're not doing anything. I plan on doing some more balance fixing later and possibly add in a new building or two if I get the time to work on the mod. College is keeping me busy though.