RA3 Undecided is a C&C Red Alert 3 Mod in which that New Units are added, Balance Changes are Made, and much more. RA3 Undecided was Created to make changes to allow the game to be balanced and enjoyable with new Units and ideas. Some of the Changes consist of Allied Naval Improvement, Soviet Air-force Improvement, and Japanese Defense Improvement, Including Much, much, more...
I've felt like modding the last couple days and have been playing the mod a bit. I'm currently working on balancing the Factions' Navies. I will be releasing Version 1.04 (Eventually).
Changes will include Allied Navy Nerfs and Changes.
Changes to Soviet Navy Unknown at this point. Though the Bullfrog will be getting an Armor buff.
Changes to Japan Navy may include Locomotor Changes to Seawing for better response times and Range increase for the shogun battleship so that it is up to par with the dreadnought and Aircraft Carrier.
Any Suggestions are more than welcome. No need to restrict them to just the navies either. I am merely focusing on the navies this patch because I saw them as an unbalanced mess (mostly caused by our previous changes haha)
Hotfix just released to fix missing cameos. Also, future patch content preview.
More modifications for Red Alert 3 published on Desura.
Beta release this summer. Slightly rushed, but at least this mod won't be a dead source compilation on my computer anymore.
This Will Contain updates for all new Units: Current update is for the Archer Maiden, but we do plan on making more Units escpecially for Japan since...
Here is the source code for RA3, as of Patch 1.04 - The last patch. You're welcome to use parts of the RA3: Undecided source in your mod, just add credits...
Yes, Yes we did skip 1.03 I was busy and the few times I wasn't I was feeling lazy so it never got uploaded.
-RA3 Undecided 1.02 Changes- New Icon for Soviet Surveyor New Icon for Japan Air Defense Re-arranged Soviet WarFactory: Moved Surveyor before MCV &...
Hotfix to the missing cameo pictures to newly added units. Sorry for the missing pictures took me a while to notice vileelf uploaded wrong version.
The is the beta release of the mod. I don't know why this has to be 50 characters because the previous statement was all I wanted to say about the release...
Just curious, are there plans to reduce the "bloomy" colours with this mod? Don't get me wrong, I like the game, but the huge amount of bright and flashy colours tends to hurt my eyes, don't know about anyone else.
Not really, If you lower your shader graphics a little bit it should take care of that problem. The plans are posted in patch 1.05 Anouncement. They're still in the works though.
Well, Finally got around to finishing up Patch 1.04
I uploaded and it's awaiting authorization.
Anyone know how to install these mods on the Origin program?
I don't sorry. I haven't ever used origin. It'd be just another piece of EA garbage on my computer. I'm surprised EA hasn't Screwed up modding for us and removed the Mod SDK yet.
If you can just make a shortcut adding -ui after the target box end quotes on the shortcut.
Moddb.com
Any Suggestions for the upcoming 1.04 Mod Update?
Coming close to finishing it just got two stubborn changes to finish.
waz up! waiting and watching your next update.greetings and respect. ps post something new pics or news than the watchers will know you are back again
Yeah, Sorry I haven't updated in a while I went back to not having time, Should have time in like 2 Weeks since it's the end of Semester. Plus I don't really post pics because most of the things I work on aren't really able to be captured in a single moment/picture.
I've felt like modding the last couple days and have been playing the mod a bit. I'm currently working on balancing the Factions' Navies. I will be releasing Version 1.04 (Eventually).
Changes will include Allied Navy Nerfs and Changes.
Changes to Soviet Navy Unknown at this point. Though the Bullfrog will be getting an Armor buff.
Changes to Japan Navy may include Locomotor Changes to Seawing for better response times and Range increase for the Shogun Battleship so that it is up to par with the other AntiStructure Ships.
Any Suggestions for this patch? Changes do not have to be limited to the navy however, this patch will emphasize on it.
Glad to hear you're still updating the mod.
There's a minor bug with Tanya's sound responses. She's mostly using her RA2 voices, but there are times - e.g. when you tell her to blow up a building - when she uses her RA3 voices. I think it'd be better if she used voices from only one of the games (preferably RA2). :P
How about adding another C&C3 unit, such as the Shatterer?
Nice to hear some feedback haha.
Yea, recently I have started to realize there are a ton of overlooked bugs from before (as well as balancing issues, since I always play starting 50K resources for fun).
I don't think I have the tanya voices anymore but I'll just re-extract them. I'll start working on that after I finish up with the navy.
I guess I shouldn't have said 'soon' on the news anouncement this is going to take a while haha. I wanna fix up the mod and make it quality rather than random half-fast changes thrown together.
just fixed tanya, though i left the help me voice the same so you can tell when shes getting low.is that ok?
HecticTanker: Well, so far many of your changes, even if they seem random, have been very good. Increased Power Plant production for Allies and Japanese, infantry healing drones, No Superweapons option, Destroyer's new weapon, Soviet factories having repair drones, Tesla Tank, Archer Maiden, Yuriko being unable to target air units, Point Defense Drones being usable on air units, and Japanese Engineers no longer running out of breath after running are all neat changes, IMHO.
Vileelf: Fair enough. Thanks for the quick fix!
shatterer would make a cool Japanese unit, the only problem is neither of us would be able to texture it lol
"Destroyer's new weapon" lol. and I was just thinking of removing it haha.
I remember that originally we just added it to add it and had no reason and from what I remember vile didn't like it (though he doesn't remember anything lol). I was thinking either nerfing them or removing it. If I remove it I was thinking maybe a machine/gattling gun to take it's place. unsure though really.