Adds the Tesla Tank to the Soviet Warfactory, and removes the Stingrays amphibious abilities.

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Hey guys,

Rather than informing everyone individually of why I'm not working on Tiberian Apocalypse anymore, I've decided to write an official update instead.

So, there are 2-ish, more like 3 reasons why I'm not working on TA. First and foremost, I've been working on this for what, 6 years. In those 6 years, I've started from scratch twice, and never really got anywhere near to what I wanted, part of that is because I never had a design document or written down plan. In short, I've lost interest. As of late, I've become interested again, but I don't have the time to do it now.

Which brings me to reasons nummer zwei and numero tres.

Reason number two it this, my current project: Ardent Seas


It's a naval RTS game, I suppose you could compare it to a mix of Homeworld 2, Red Alert 3, and Earth 2160. Has everything from giant battleships, to aliens, to giant space lasers. And magazine detonations.

Ardent Seas is currently taking up all of my free time, and all my spare money, too.

Now for reason number three, and one I'm actually rather proud of: I own a bar now, which I run with my mother, sister and stepdad.






So, what's the future hold for Tiberian Apocalypse? I can do 3 things with it. I can either

  • Put it to rest permanently, which would kind of suck.
  • Convert it into an indie game and drop every command and conquer-IP element after I'm done with Ardent Seas, which would mean pretty much starting from scratch again, and retexturing everything. Which would also kinda suck, but also give me much more liberty.
  • Continue working on it after I'm done with Ardent Seas and and other projects that may pop up in the meantime. Which doesn't suck as much, but here the risk of losing motivation is the highest.

I'm most partial to options 2 and 3.

Let me know which one you think is better, also I'd much appreciate it if you'd follow my work on Ardent Seas.

Rho out.

Red Alert 3 mods supported (update)

Red Alert 3 mods supported (update)

News 23 comments

More modifications for Red Alert 3 published on Desura.

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Tesla Tank v3

Tesla Tank v3

Full Version 29 comments

This release of the Tesla Tank mod re-enables the Hammer tank, and the Stingrays are amphibious again. The Tesla Tank requires the Super-Reactor now.

RA3 Tesla Tank mod, Release 2

RA3 Tesla Tank mod, Release 2

Full Version 18 comments

The Tesla tank now replaces the Hammer tank. since 10 units in one structure apparently are not possible, and has the same requirements as it, but is...

Tesla Tank mod for RA3

Tesla Tank mod for RA3

Full Version 32 comments

This is the first and last release of the Tesla Tank mod.

Post comment Comments  (0 - 10 of 49)
Guest
Guest - - 689,344 comments

It need registration code

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FGB29X
FGB29X - - 100 comments

Is this compatible with 1.12?

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Guest
Guest - - 689,344 comments

Seems like it would break many campaign missions.

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Sarge_Rho Creator
Sarge_Rho - - 4,654 comments

It only breaks missions that would require the Amphibious ability of the Stingray, and I think there aren't any that do.

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☦BalkanB☢y☦
☦BalkanB☢y☦ - - 1,250 comments

There has to be a way to make it work in 1.12 version. Since I can't see it in game browser, I tried inserting command line in RA3_english.SkuDef flies. I tried adding line "add-big Data\TeslaMod.big"to RA3_english_1.0, 1.9 and 1.12 and in different order but still crashes when I try to build one. Does anyone have any solution to this except reinstall? this is my first try at modding RA3 btw.

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AbinizCOBurda
AbinizCOBurda - - 14 comments

Unfortunately there is no way to make ttank working on 1.12 but play RA2 instead it's much better and fun and has ttank too.

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Godofblood
Godofblood - - 417 comments

I hope you can reply soon! Can I run this mod with red alert revolution mod?!

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AbinizCOBurda
AbinizCOBurda - - 14 comments

godlywill21 create a shortcut of red alert 3 right click open properities add -ui to target line it should look like theese;"C:\Program Files (x86)\Electronic Arts\Red Alert 3\RA3.exe" -ui also to open game browser game must be patched at least 1.09 !!! TO USER'S TRYING TO PLAY TTank Mod in patch 1.12;TESLA TANK MOD IS NOT COMPATIBLE WITH PATCH 1.12.Install 1.09 or 1.10(my version) or 1.11 but NOT 1.12 because some key folders are changed in 1.12

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godlywill21
godlywill21 - - 22 comments

How do i open the control center?

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khicodonnhoem_hp
khicodonnhoem_hp - - 7 comments

Help me :((

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