Reworked dungeons. Spawners, spawn eggs, dispensers and tripwire have been added to populate the dungeons with mobs and traps.
Release Notes Ya3dag V2.15
The creation of dungeons is reworked. A cell-based approach is now used. This results in a greater variety of rooms and corridors created.
The dungeons are filled with mob spawners, mobs, treasure chests and traps.
- Wooden buttons
are also activated if hit by an arrow.
- Chests and other containers
Removed bugs and reworked loot filling.
Mummies are hostile mobs. They appear in deserts and the dungeons created there.
New voxel blocks
This blocks behave similar to their minecraft counterpart. If the player is within 16 blocks mobs are spawned. The mob density depends from the game skill (easy, medium, hard) and the number of mobs around the spawner.
When using a string, a tripwire is put into the world. 'Tripwires' connected in a straight line not longer than 40 block triggers 'tripwire hooks' at both ends of the line if a player or mob walks into the tripwire.
- Tripwire Hook
Tripwire hooks produce redstone power if triggered by tripwires.
- Spawn Eggs
Activates if the player is nearby (8 blocks range) or if redstone power is applied.
Activated only once and replaces this block with an air block. After this a mob is spawned.
A dispenser is used as a redstone component to dispense items on activation.
There is a GUI to fill the dispensers inventory.
A dropper is used as a redstone component to eject items on activation.
There is a GUI to fill the dropper inventory.
Barrels are used do store items. It works like a single chest, although it doesn't require any air space above it to open.
- Hay Bale
Hay bales are decorative blocks.
- More creative blocks
used for reworked dungeons.
- Voxel/Area modification
Added support for automatic shape generation.
A shape is regenerated if there is a change of
* the shape style
* the shape size
* the hallow checkbox
* the block type
Changes to these settings are immediately visible.