Ya3dag is based on the quake 2 modification Quake2maX and the lazarus game dll. Want to create your own levels? Well, you've come to the right place. Ya3dag has a built-in "what you see is what you get" level-editor and has been specifically designed for rapid level creation. Terrain, smart NPC's, weather, physic simulation, ...
IqeBrowser is a program to browse IQE, IQM (Inter-Quake Model format) and many other 3D models. Any 3D model can be saved as IQM model. Some model processing tools are integrated to resize, shift, rotate, reskin ... the model. It is specially tailored for the Ryzom Assets. IqeBrowse is ready to use for a windows system. Source is included.
IqeBroswer V2.0 is a major update. The complete GUI was rewritten and import from additional 3d model foramats are supported. Tools are added to resize, reskin or ... the model.
Already in the pipeline are tools to create skeletons, to rig and to animate the models.
IqeBrowser is a program to browse IQE, IQM (Inter-Quake Model format) and many
other 3D models. Any 3D model can be saved as IQM model.
Some model processing tools are integrated to resize, shift, rotate, reskin ...
IqeBrowser is specially tailored for the Ryzom Assets (see below).
IqeBrowser is ready to use for a windows system.
Source is included.
* Browse through the file system and shows IQE and IQM files as 3D models.
Open Asset Import Library (short name: Assimp) used to view more
then 40 other 3d model formats.
* Each viewed model can be exported as IQM file.
* Tools to
* Resize, shift or rotate models.
* Reskin models
* Merge multiple models/animations ot one model
* The settings of checkboxes, values, ...
* Positions of main and tools windows are remembered and reused
on next oben of a window.
All these assets were created for the commercial MMORPG Ryzom.
They are all free to use under Creative Commons License Attribution-Share Alike 3.0 license.
See media.ryzom.com for the original source.
The files in this repository have been converted from the original 3ds Max files
using various scripts and some manual labor by Tor Andersson.