In Rebellion, you play as Mandella, colonel in the Confederation, a powerful military force. At the beginning, you explore the mothership as you're asked by admiral Spade to attend your briefing. You'll discover that you're part of the first attack wave sent to storm Tor29, a little colony lost in the Nephele system. Accompanied by your best friend, major Threepwood, you'll face an oddly weak resistance. Why does the Confederation unleash its wrath on a colony that is clearly of no match? What hides behind this conflict driven by doubtful justifications? These obscure reasons are not to please you and Threepwood. Will you carry on following blindly an authority fouled by power and arrogance? Or will you break your former links and embrace a cause that seems fairer to you, however desperate it may be? Maybe these are favourable times for... Rebellion.

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Version 1.3 Realease note. Hi everyone ! Here I come with the latest version of Rebellion. And that’s probably going to be the last one. I now want to move forward and work on new projects (and especially find a Level Designer job !) :-) Version 1.3 :: 17/01/2009 Invasion has Begun Point of No Return The Vault

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Hi everyone !

Here I come with the latest version of Rebellion. And that’s probably going to be the last one. I now want to move forward and work on new projects (and especially find a Level Designer job !) :-)

Version 1.3 :: 17/01/2009

Invasion has Begun

  • Diversion assault is more realistic, soldiers will take cover.
  • After completing the first objective, a second objective will appear, telling you to clear the outside of the communication center.
  • No delay when the office downstairs is cleared, Threepwood will directly recieve the order to open the gate once the last opponent is killed.
  • Citizens at the end won't run too much anymore.

Point of No Return

  • During the first conflict, when meeting Zero, the player can shoot the soldiers a little before the end of Zero's final talk, right before she says "... then fight !" without the mission to be a failure.
  • Correctly aligned some textures.
  • Fixed the falling shelf timing so that it always kills at least one soldier.
  • Fixed the helicopter damage that was reset after reloading a game.
  • Fixed the color of the dynamic light in the sewers wich was becoming purple after reloading a game.
  • The door Threepwood blasts should correctly fall on the ground.
  • If Zero or Threepwood dies, the reload will come in faster.

The Vault

  • The top of the AR2 weapon won't appear anymore.
  • The doors of the lift will make a sound when closing or opening.
  • The lift's shadows have been disabled.

Thanks to everyone for the feedback !
Really.

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