A randomizer mod for GZDoom that unites elements of the Doom, Quake and Wolfenstein series into a mod that never plays the same twice and is always a blast to play. Featuring one hundred weapons, an expanded bestiary, and awesome powerups. Requires GZDoom v4.2 or newer or LZDoom 3.8.x (BARRING GZDOOM 4.9.x). WILL NOT WORK WITH ANYTHING OLDER OR PORTS LIKE ZANDRONUM OR SKULLTAG.

Post news Report RSS 8.2 is already in the works!

ZX v8.2 is already in the works, and will mark a different update strategy.

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Hi folks, just a quick check-in to tell y'all that ZX's next release, 8.2, is already in progress. 8.2 onwards will mark a new update strategy-- I'm going to start doing smaller, more incremental updates with less downtime between releases. Largely, the mod's future updates are going to slow down, content-wise-- I'm not planning on adding any more weapons or classes, though new enemies aren't off the table. No more MASSIVE content dumps that are a year apart-- I'm not satisfied updating the mod that way anymore, and it's not exactly conducive to developing a wider audience for ZX. Plus, I'm finally starting to feel satisfied as to how complete I feel the mod is. I fully admit, I'm weird; I'm the kinda guy who likes a mod to cover all the bases.

So, plans: for 8.2, I'm mostly focusing on expanding the Game Info menu and writeups and tweaking the ammo systems a bit. As always, any release contains bugfixes and a rebalance or two, but don't expect anything drastic unless it's a real "oh shit" issue with the mod. I'm planning on having all the writeups done for the remainder of the ingame information menus, with a view to replacing all of the out-of-game text files' flavor-text sections and making players more aware of the game mechanics.

Future versions will have an addon that will provide recorded narration for those information menus, in addition to a possible resurrection of the "silly skills" add-on. If it DOES happen, it's probably gonna need a rethink versus what I've got in my design docs.

To the ModDB community that's so warmly recieved my mod, I thank you so, so much. I did not expect such a reception. I hope I can continue to entertain y'all with ZX-- it's been a labor of love for years now, well before it was first uploaded here. Seems the labor's paying off. Thanks again!

-Xterra

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