This adds a few updates, including fixes to the hud, customization, as well as 2 weapons!
After defeating Codename: Quake, you wake up to find yourself in a well lit, colorful room. Heavy metal is playing instead of nine inch nails, there's no grunts, no ogres, no scrags, just dudes with green hair and pink things that have one hell of a bite!
Welcome to Quakedoom! If you've read the summary you know what's up, So if you're not into quake, here's some of the stuff you'll find!
Axe: It's chopping time! Still sucks.
Shotgun: The basic gun, to which all other guns compare favorably.
Double-barreled Shotgun: More bang for your shells.
Nailgun: A two-barrel dingus that prickles bad guys with armor-piercing darts, technically termed "nails".
Super nailgun: Four cyclic barrels that hose out nails. Makes foes drop like flies, but eats ammo FAST.
Grenade Launcher: Launches neat bouncing bombs into the air.
Rocket Launcher: For when a grenade positively, absolutely, has to be there on time.
Thunderbolt: Try it. You'll like it. Use the same technique as watering your rosebush.
Items and powerups:
Green armor : Gives you 100 armor and takes 30% of damage, replaces Green Armor.
Yellow armor : Gives you 150 armor and takes 60% of damage, replaces Blue Armor.
Red armor : Gives you 200 armor and takes 80% of damage, replaces the Megasphere.
Megahealth: Gives you 100 additional hit points with almost no limit. Replaces Soulspheres.
Biosuit: Lets you survive toxic environments. Replaces Radiation suit.
Ring of Shadows: Renders you almost totally invisible. Replaces the Blur Sphere
Pentagram of Protection: Renders you invulnerable. Replaces Invincibility
Quad Damage: Magnum upgrade! You now deliver four times the pain! Replaces berserk!
(an option lets quad damage give you special effects to weapons instead of just doing 4 times the damage.)
This is stuff from the expansions of Quake 1. This includes alternate ammo and weapons.
Proximity Launcher: Shoots little proximity mines that explode when baddies get near, strategy!
Laser Cannon: Shoots ricocheting lasers that bounce up to three times.
Lava Nails: Nails will do more damage and create a hotspot that does lingering damage.
Multi Rockets: Explode into 4 more explosives, The ones from a rocket launcher will create seeker missiles!
Plasma Cells: Turns the lightning gun into a projectile weapon. It will damage enemies as it goes by
New Green Armor: Changes the color of the Green armor pickup and status bar icon.
New Quad Damage: Makes the Quad Damage give weapons different behavior,such as the grenades have a lingering explosion.
Explosion,Bullet puff and Blood styles: Can be doom sprites or quake-styled effects.
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This mod aims to bring the gameplay and weapons from Quake over to Doom and DoomII.
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