In 2011 I started browsing the latest graphical/sound quake mods, putting together a pretty build using LordHavoc's darkplaces, rygel's ultra textures packs, the reforged packs and a variety of mods, to play quake original. Anyone can do the same, however the hassle comes when you have to browse the quakeone forums, stumbling to find the posts which detail what cvars and what configs/files you have to overwrite etc in order to get each mod to work. I literally spent as much time getting the mods working as playing the game. So I put together a nice-looking build of quake original and it's expansions called epsilon for everybody to get into, without getting into the hassle of config files and searching to find every available mod then getting them to work! The main quake build also includes the original shareware first quarter of the quake game - it is easily upgraded to the full game by dropping in the pak0.pak and pak1.pak files from the full game's id1 directory (more details below).

Post news Report RSS Merry Quakemas - Again!

No sorry, not another mod/expansion release, this time. But several people have been bugging me about getting a full version of the soundtrack online- so I've obliged. You can rip it from the game of course, so this just gives you lossless audio, correct track naming, etc. Happy holidays-

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No sorry, not another mod/expansion release, this time. But several people have been bugging me about getting a full version of the main game (id1) soundtrack online, so here it is-
you can rip it from the game of course, so this just gives you lossless audio, correct track naming, and downloads in whatever format you want:
Xolve.bandcamp.com

You can pay what you want, or nothing, so it's basically free :)

The soundtrack was originally made variously from some of my old soundtrack work, three of my other albums, and (previously) unreleased material.

Ha, EP-silon, see what I did there? Me so clever


Happy holidays all-

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LocustQ
LocustQ - - 488 comments

cheers

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