Quake Champions: Doom Edition. A single player, coop and deathmatch mod for GZdoom and Zandronum, fully compatible with D-Touch.
Enemies from the Castlevania Simon's Destiny TC for Quake Champions Doom Edition
Due to technical limitations, the Mod had to be split into two versions. One, the GZDoom version, keeps some special effects intact, while the Zandro version removes them. Just a heads up.
Expect this to be rather challenging. Nothing too over-the-top, nothing "Merciless" tier, but it is Castlevania.
This was once part of a Spooptober Combo Pack, now it has its own page.
From Castlevania: Simon's Destiny Doom TC by Batandy
Enemy Sprites by Vader, Finalizer, Horror Movie Guy, Tormentor667, Espi, Popsoap, Ghastly_dragon, Rolls, DoomJedi, Ringman
I don't know exactly who made what sprite. Apologies.
-Added Death.Corpse states
-Renamed the Imp's sprites
-Gave Zombie an Ice state
-Bone Pillars and Venus Weeds now move. At one speed.
-Raised Rotten Zombie health. Don't know how I missed that!
-Added some hourglass drops
-Changed the way some enemies drop ammo
-Sped up the Mermen fireballs
-Fixed Scythe spawners not deactivating when Death is killed
-Fixed BoneDragon not attacking the player
-Buffed Bone Pillars by speeding up their shots and making them home in slightly.
-Increased fire-rate of Blue Mermen
-Doubled Damage of Mummy Hooks and buffed HP of Mummies
-Red Skeletons now throw bones at random angles, making it more difficult
and less practical to circle-strafe them
-Red Skeletons will not raise if you already knocked them down
-Greatly buffed Medusa. Her shots are faster and paralyze you.
-Increased damage of AxeKnight, Frakenstein, Gargoyle, Goth Sniper, and Bone Serpent attacks
-Increased speed of Imp (Rondo Imps) fireballs
-Doubled movement speed of Skull Lord
-Scaled up Bone Pillar and down Venus Weed
-Restored Voxels of the Blue Knight Axes
-Split the addon into two versions. One, the GZDoom version, restores the
special effects of the monsters. The other, Zandro version, keeps the jank, but
scales down the sprites so they're less obnoxious.
What a horrible night to have a curse!