The main goal of this mod - make new textures as much as possible close to original but with new shaders and 2K resolution. (from scratch using Zbrush and Substance)
For now it has some kind of PBR materials (it used in all games u see today) for Quake 2. It has Albedo, Roughness, but no Metallic yet.
If you love the original style and color pallet of Quake 2 and want to play the game with TRUE HD Textures - that mod is for you.
Also retextures atm 3 weapons of Quake 2: Machine Gun, Chain Gun, Shotgun. It already can be downloaded.
Every month or so the new textures will be shown at news with screenshots comparing original Quake 2 textures.
You also could play Quake 2 XP now and look at new version of Quake 2 engine. Trust me - it is the best work with engine i`ve ever seen.
P.S. Quake XP mod already has new textures, but it were made by simple guys, dilettantes. Just hold you breath and play some to see the modded ENGINE, not textures.
See you soon, Quake lovers!
Hello, Quake lovers. Today i want to share some news about progress i did for the last months. Besides new materials and textures, i focused myself on relighting, too.
At this moment about 200 textures has been made from scratch.
First Quake 2 map - E1M1 Base 2 - is almost fully retextured. The lighting has been generously redone.
On these screenshots i want you to notice faked Global Illumination (GI) effect. The GI technology makes indirect lighting more interesting and colorful just like in real life. You can read about GI on Wiki page if you didnt understand what i am talking about.
As you can see, we have the hole inside indoor area. I`ve tried to achieve GI effect, when light from direct bright sun leaks to indoor and spreads all its colors.
For example, screenshots below show indoor lighting without hole or bright sun. (left side does not fill area with yellowish colors)
My general goal is to remake visuals of Quake 2 for NEXT Gen standarts, while keeping original colors of Quake 2.
Same color bleeding we can see in this part of level (corridor). Reddish sun color spreads trough the window and adds life to scene.
Also i want to add some fresh bright lights which is surely needed to vanilla Quake 2. Hope you like it.
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