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Requires quake 4 with point release 1.4.2 installed. Q43A mod fixes many if not all glitches and bugs known in quake`s 4 gameplay and existing mods, adds all the missing features that were in quake 3 arena and replaces entity netcode to improve performance and reduce the bandwidth only running the code thats needed on the server or client. for both SP and MP.
ET:QW v1.5 mini mod, cleans up and tweaks all map atmospheres and de-saturates them, and balances all key values on all main hand weapons for both teams, uses GDF models for both teams, renames strogg to SUC.. BF/TF/COD in quakewars
replaces all strogg player/weapons/vehicle models and awards, with a replica GDF team
cleans up and tweaks all map atmospheres and de-saturates them .
balances all damages/projectile ranges/spreads/projectile recoils/kickbacks on all handweapons
all main team hand weapons are using the same values for zoom/recoil/muzzlekick/projectile spread/projectile damage/fire rate etc...
adds cvar net_rmapCycle to enable/disable random maps on server or SP in objective and stopwatch gametypes
adds cvar si_tactical to force player walk/run/sprint tactical speeds, if disabled, pm_speed cvars are used
adds cmd listmaps
slows all vehicles down to a realistic "warzone" pace, and tweaks and changes more settings
allows adding key "climate" to mapinfo/*.md files to set a custom skin to match the map, and climate key can be set, if the skinname_climate is found, the climate skin will be set on players/deployables/vehicles.. using seperate skins for both teams...... mapinfo/climate_skins.md is 99% trash and no longer used
allows easy making of skin packs, set new materials in the skins pk4 and put a skin pack in skilths folder
removes everything that allows players and bots to be disguised and running on new team playerclasses, many tweaks to entitydef settings
renames strogg to SUC