PsychoPhobia is a new Doom2 campaign for GZDoom and Skulltag

Important:

To play it, you need GZDoom Version 1.5.06 or Zandronum v1.2 or higher.
(playable only in opengl mode [the software renderer is not supported])

To run Episode 1 and 2 correctly you must load the 3d-decorate.pk3 (it is included in the package).

-> If you find bugs or glitches feel free to report them.
Features:
- new weapons
- new monsters
- new textures
- new music
- new sounds
- new decorates
- new Hud
- new maps
- new Episodes
- and many other different things

- all decorate things are now breakable (also the originals from Doom2)
- light effects
- new monster deaths

Episodes:
- Episode 1: "Rise of a Psycho" (8 maps) (location: Earth future)
- Episode 2: "The Dark Age" (8 maps) (location: Earth in medieval times)
- ZBloodpack: (This is the old ZBloodpack.)
- The Pit: (The Pit is an example map for the new stuff. Here you can arrange monster fights. ;-) )

Videos:
Playthrough: Youtube.com by EG22582262
Playthrough: Youtube.com (map01 - map04) by Pi3rd3K
GamePlay (of an older version): Youtube.com by Pi3rd3K (This Video contains a link to a installation Tutorial)

Links to compatible Ports:
Zandronum Zandronum.com
GZDoom:
Osnanet.de
Skulltag: Skulltag.com

Versions:
Latest Version is v2.25.

-> Mod is not dead. Only the progress is going very slow. <-

(Version (2.25) is now compatible with Zandronum and Skulltag)

Thanks to all for the positive comments and feedback. :-)

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Modcast S02 E02

Feature 21 comments

This last week has been busy with quite the list of mods to go over. So have a listen and see if anything takes your fancy!


Releases:

Other:

So that's it for this week modders, but don't fear we will be back next week with more mods and goss for you all to enjoy! Don't forget to send your modding/gaming questions to dave@moddb.com and we will answer the questions on the show!

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PsychoPhobia Music

PsychoPhobia Music

Music 4 comments

Here is the impressive music from PsychoPhobia made by our supporter and friend John S Weekley.

DoomStarter

DoomStarter

Full Version 7 comments

This is a DoomStarter I wrote last summer. The entries in the config-files must be adjusted to your Port and Wad loactions. I planned to release it with...

3d Monster v0.03

3d Monster v0.03

Demo 15 comments

This is a not complete version of 3d monsters for PsychoPhobia. We have more 3d monsters, but some of them are from Doom3. This package does not include...

HiResTextures

HiResTextures

Demo 9 comments

This is a package of HiResTextures for PsychoPhobia. It is not finished yet.

PsychoPhobia V 2.25

PsychoPhobia V 2.25

Full Version 81 comments

This is PsychoPhobia Version 2.25. It contains Episode 1 & 2, The Pit, and ZBloodpack. Changelog can be found on our homepage and inside the package...

PsychoPhobiaCM V 2.04 (Contend Mod)

PsychoPhobiaCM V 2.04 (Contend Mod)

Full Version 5 comments

This is PsychoPhobiaCM (Contend Mod) Version 2.04. This is the last zdoom compatible veriosn without 3d stuff.

Post comment Comments  (70 - 80 of 247)
Pedoman0
Pedoman0 - - 6 comments

I Fixed those black textures , by disabling some option on OpenGL options
I Can wait for 2.25 , One Question , There will be new Monsters or new Features?

Reply Good karma Bad karma+1 vote
0xCobalt Creator
0xCobalt - - 76 comments

There will be one new monster. The attacks of the Priest has been improved and a few monsters got alternative deaths. The shot of the BFG can be charged like the melee attacks. Two new amazing music tracks by John S Weekley. Two new magazines and some other changes.
And I am also working on a compatibility mod that will allow to play psychophobia with BrutalDoom. First version already works. But there is also some other work to do.

Reply Good karma+2 votes
DOOMGUY914
DOOMGUY914 - - 40 comments

Until the next version comes out, I was wondering if it would be possible to make a patch to include the different spells as a random chance pick-up replacement for the BFG in the Content Mod? Currently there is no way to acquire them without console commands, or codes.

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0xCobalt Creator
0xCobalt - - 76 comments

I already added this to the new version 2.25. But I dont know when I will release it. ;-)

Reply Good karma+2 votes
DOOMGUY914
DOOMGUY914 - - 40 comments

Awesome to hear! Can't wait for the next episode!

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Guest
Guest - - 697,930 comments

i really want the all the monsters back has anyone got the zipper or rar folder for psychophobia v1.00 please?

Reply Good karma Bad karma0 votes
0xCobalt Creator
0xCobalt - - 76 comments

Many of the old monsters are also in ZBloodpak.

Reply Good karma+1 vote
Dokoz
Dokoz - - 1 comments

i dont understand how to run it on skulltag, i want to play it on coop :(

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Pedoman0
Pedoman0 - - 6 comments

Too bad the last version is not compatible with skulltag , try it on Zandronum , i think this will only run in GZDoom

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0xCobalt Creator
0xCobalt - - 76 comments

I will try to make it Zandronum compatible. Because me and my brother are playing in coop too. ;-)
The only problem is the new A_Seekermissile function of zdoom. GZDooM has it too, but Skulltag and Zandronum not. I hope they will build it into the next Zandronum version, but I am not sure if they plan to do it. So I will have to find a workaround for this problem.

Reply Good karma+2 votes
Guest
Guest - - 697,930 comments

Would this be sufficient?

ACTOR Rocket_alpha_seeker : MageStaffFX2
{
Spawnid 127
Radius 4 Height 4 Speed 20
+MISSILE -FIREDAMAGE +FRIENDLY +NOGRAVITY -EXTREMEDEATH +NOTELEPORT +FOILINVUL +NOBLOCKMAP +ACTIVATEIMPACT +ACTIVATEPCROSS +DROPOFF +RANDOMIZE +ROCKETTRAIL +SEEKERMISSILE
ReactionTime 2000
Scale 0.6
Seesound "effects/rocklfly"
Deathsound "effects/rocklexplosion"
obituary "%o rode %k's rocket."
Renderstyle Normal
States
{
Spawn:
TNT1 A 0 A_CountDown
TNT1 A 0 A_LookEx(2,0,60,0,360,"See")
MISL A 1 bright A_MStaffTrack
Loop
See:
TNT1 A 0 A_CustomMeleeAttack(random(1,8)*32,"none","none")
TNT1 A 0 A_ClearTarget
TNT1 A 0 A_ChangeFlag("FRIENDLY",0)
TNT1 A 0 A_LookEx(0,0,0,0,360,"Death")
Death:
TNT1 A 0 A_ChangeFlag("ROCKETTRAIL",0)
TNT1 A 0 A_ChangeFlag("NOCLIP",1)
TNT1 A 0 A_Scream
TNT1 A 0 Radius_Quake(3, 28, 1, 4, 0)
TNT1 A 0 A_Explode(230, 192)
TNT1 A 0 A_SpawnItemEx("SFX_RocketExplosion", 0, 0, 0, 0, 0, 1, 0, 128 | SXF_NOCHECKPOSITION, 0)
TNT1 A 20
Stop
}
}

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0xCobalt Creator
0xCobalt - - 76 comments

Thanks. Now the seeker Rocket and chain lightning works on skulltag and zandronum. Your help saved me a lot of time. ;-)

Reply Good karma+1 vote
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