Proxima mod

for Warlock: Master of the Arcane + all DLC

Mod objectives

- fix bugs
- challenging AI
- more varied and interesting game

Installation:

copy d175.pack, d177.pack, d178.pack, d179.pack into Warlock main directory.

Uninstallation:

delete d175.pack, d177.pack, d178.pack, d179.pack from Warlock main directory.

Description

1. Starting skills

Instructor = 1 (was 3)
Lizard_Lord = 4 (was 2)

2. Fractions

Was: 7 humans, 5 monsters, 3 undead and only 1 elf.
Now: 4 humans, 4 monsters, 4 undead and 4 elves.

3. Units

Fixed upgrade cost
All healers clear corrupted land.
All ships get +1 sight range, +30 melee defence, +30 shoot defence and now can upgrade to advanced versions, undead Caravelus can upgrade to Flying Galleus.
Added "Surviver" perk
Turtle class: fighter - > biter

Altered levelup tables
Cover and pathfinding perks replaced by flee and aura suppression for flyers and finishers / invisibility for sea monsters

Useless levelup perk "Fear" for healers replaced by perk_lvl_aura_blessing

Koatl Hunters and Koatl Spears can get waterwalking on 3rd level

perk_bld_war_university now gives +10 exp per turn but lasts only 2 turns

4. Trainable lords

Lords can be trained in cities. Every lord require common building

5. Cities & Buildings

New neutral city type with specific defenders:

Elven city - lancer and warlock defenders.
Humans city - veteran and mage defenders.
Monsters city - troll and shaman defenders.
Undead city - ghost and skeleton archer defenders.
Undead city - Vampire, skeleton warrior defenders.

Elves
Dragon_glasshouse can be built in elven cities
Taishar Knights chamber requires smithy now instead of market.
Chamber of commerce requires market

6. Quests

Decreased reward and increased penalty for quests. Penalty now ~70% of reward.
Increased variety building quests
In goal and reward of divine spell added elven temple units
Food building quest gives settlers of random race
Mana/research building quest gives spells.

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Proxima mod

Proxima mod

Patch

Fixing game bugs, more challenging AI, more varied and interesting game. Balance tuned Lords can be trained in cities Local resources guarded New quests

Post comment Comments
SteamMod
SteamMod - - 156 comments

shemon
>>"Dremer stage 4 not found" which crashed my game.<<
--------------------------------------------

That has been fixed in v4.6
4.6 Fixed an incomprehensible crash due to the lack of a level 4 dremer
-------------------------------------------------------

The description for "Dispell"

TODO bufftype=random_good

The rest of the description is fine.
I made a "fix" for this
Forum.paradoxplaza.com post 12

The ominous placeholder description hint for the spell "Dispell" which includes the line:

Dispell - TODO bufftype=random_good

This mod changes that line to instead read:

Dispell - Effect type = random_good

This results in a more vague benign hint that is FAR LESS less immersion breaking

BTW this is NOT fault of mod author,
Game Devs left that in there and did not update the description.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 691,592 comments

This comment is currently awaiting admin approval, join now to view.

shemon
shemon - - 2 comments

Hey I got a bug that said something like "Dremer stage 4 not found" which crashed my game. Are there any known fixes for this? Should I completely abandon my save/playing Armageddon?

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Individ.Game
Individ.Game - - 75 comments

Russian version, sir?)

Reply Good karma Bad karma+1 vote
ivorrus1444891511 Creator
ivorrus1444891511 - - 1 comments

Mod doesn't changed any game text.
Alas there is no such possibility for Warlock I. So it's international version :)

Reply Good karma+2 votes
Individ.Game
Individ.Game - - 75 comments

Thanks for answer!

Reply Good karma Bad karma+1 vote
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