Proxima mod
PatchFixing game bugs, more challenging AI, more varied and interesting game. Balance tuned Lords can be trained in cities Local resources guarded New quests
Proxima mod
for Warlock: Master of the Arcane + all DLC
- fix bugs
- challenging AI
- more varied and interesting game
copy d175.pack, d177.pack, d178.pack, d179.pack into Warlock main directory.
delete d175.pack, d177.pack, d178.pack, d179.pack from Warlock main directory.
Instructor = 1 (was 3)
Lizard_Lord = 4 (was 2)
Was: 7 humans, 5 monsters, 3 undead and only 1 elf.
Now: 4 humans, 4 monsters, 4 undead and 4 elves.
Fixed upgrade cost
All healers clear corrupted land.
All ships get +1 sight range, +30 melee defence, +30 shoot defence and now can upgrade to advanced versions, undead Caravelus can upgrade to Flying Galleus.
Added "Surviver" perk
Turtle class: fighter - > biter
Altered levelup tables
Cover and pathfinding perks replaced by flee and aura suppression for flyers and finishers / invisibility for sea monsters
Useless levelup perk "Fear" for healers replaced by perk_lvl_aura_blessing
Koatl Hunters and Koatl Spears can get waterwalking on 3rd level
perk_bld_war_university now gives +10 exp per turn but lasts only 2 turns
Lords can be trained in cities. Every lord require common building
New neutral city type with specific defenders:
Elven city - lancer and warlock defenders.
Humans city - veteran and mage defenders.
Monsters city - troll and shaman defenders.
Undead city - ghost and skeleton archer defenders.
Undead city - Vampire, skeleton warrior defenders.
Elves
Dragon_glasshouse can be built in elven cities
Taishar Knights chamber requires smithy now instead of market.
Chamber of commerce requires market
Decreased reward and increased penalty for quests. Penalty now ~70% of reward.
Increased variety building quests
In goal and reward of divine spell added elven temple units
Food building quest gives settlers of random race
Mana/research building quest gives spells.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Fixing game bugs, more challenging AI, more varied and interesting game. Balance tuned Lords can be trained in cities Local resources guarded New quests
This modification to Shades of Darkness expansion adds additional heroes to the playable pool and fixes some campaign problems of the base game
The Expanded Unit Roster mod initially began as a simple effort to port units from Third Age submods onto DAC v5 by Perry, the lead developer. Currently...
This is an unofficial CONTINUATION for Third Age Total War, the classical Lord of the Rings Medieval 2 mod discontinued many years ago. It adds lots of...
An improved version of Heroes of Might and Magic 4. Unlike the Greatest Mod, this mod preserves all factions as they were in the original game. Now with...
This is a modification aims to newly introduce to the game ancient race "Nagas". This city will allow you to command: water demons - Kappa, Myrmidons...
Warcraft Total War is a total conversion mod for Medieval II Total War. Our goal is to bring the Warcraft universe into a Total War game. This mod will...
shemon
>>"Dremer stage 4 not found" which crashed my game.<<
--------------------------------------------
That has been fixed in v4.6
4.6 Fixed an incomprehensible crash due to the lack of a level 4 dremer
-------------------------------------------------------
The description for "Dispell"
TODO bufftype=random_good
The rest of the description is fine.
I made a "fix" for this
Forum.paradoxplaza.com post 12
The ominous placeholder description hint for the spell "Dispell" which includes the line:
Dispell - TODO bufftype=random_good
This mod changes that line to instead read:
Dispell - Effect type = random_good
This results in a more vague benign hint that is FAR LESS less immersion breaking
BTW this is NOT fault of mod author,
Game Devs left that in there and did not update the description.
This comment is currently awaiting admin approval, join now to view.
Hey I got a bug that said something like "Dremer stage 4 not found" which crashed my game. Are there any known fixes for this? Should I completely abandon my save/playing Armageddon?
Russian version, sir?)
Mod doesn't changed any game text.
Alas there is no such possibility for Warlock I. So it's international version :)
Thanks for answer!