Proving Grounds is a TDM modification for Natural Selection 2. It focuses on First Person combat, without the RTS elements of the full game. Currently in alpha development, the mod will eventually feature multiple modes and full customisation of characters and models. This will be updated as more media becomes available.

Post tutorial Report RSS Official Proving Grounds Mapping Guidelines

This provides users with details on the mapping requirements for the mod. It requires a greatly reduced list in comparison with vanilla NS2.

Posted by on - Basic Mapping/Technical

Entity Requirements:

Maps require 32 spawns in the ready room and the relevant NS2 join team entities.
NS2Gamerules
2 Tech Points (1 Marine Only & 1 Alien Only)
2 Res Nodes (1 halfway between each TP and the centre of the map).
Location entities for each spawn room, other locations optional.

Map Design:

Maps can be level over level, should encourage regular combat opportunities, but need to respect the ranged vs melee gameplay. Vents are not needed, as this is meant to be death match, lives are not precious in death match. Not too many alternative routes, maybe 1 main route and 1 alternative route. Again we want lots of confrontation, if everyone is moving around by different routes, that's not going to happen.
Power nodes are not used in this mod.

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