Proving Grounds is a TDM modification for Natural Selection 2. It focuses on First Person combat, without the RTS elements of the full game. Currently in alpha development, the mod will eventually feature multiple modes and full customisation of characters and models. This will be updated as more media becomes available.

Post news Report RSS Proving Grounds Mod v1.5a Released

Recent playtesting has shown aliens have a massive superiority in the combat scenarios, so with this update I have added a whole list of changes to try and bring more balance to the gameplay. Big news is the release of a new map pg_lunacy by Trainee.

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Proving Grounds V1.5a

New Map Release:

pg_lunacy by Trainee
General Changes:
Increased res flow to 0.5 every 10 secs, This is 20secs a res. Increased alien costs, and reduced marine costs to try and make the marines access to weapons ahead of aliens to create balance, as aliens tend to get more kills, thus a higher res flow from RFK.
Removed 'Commander Needed' message.Health/Armor bars update instantly (almost).
Disabled map on 'c' (Level Over Level play makes the map confusing). Forces players to learn the map more thoroughly. Maps are simpler than NS2, so this is not an issue.
Alien Changes:
Alien Lifeform Costs increased:
GorgeCost = 2
LerkCost = 6
FadeCost = 10
OnosCost = 16
Increased Alien Gestate Times
:
SkulkGestateTime = 2
GorgeGestateTime = 4
LerkGestateTime = 8
FadeGestateTime = 16
OnosGestateTime = 32
EvolutionGestateTime = 2
Made Cysts and Clogs unlimited.Gorge was stuck in base as he could only build a couple of cysts. To remedy this I have made cysts and clogs unlimited, but left default cap on hydras, this enables the gorge player to build outside of spawn, but marine advances still cause him to need to retreat and repair his lines. Clogs aid defence for LOS to cysts etc, providing a little extra support time.
Marine Changes:
Added mines to help against skulk rushes.
Reduced Marine Respawn time to 4 (was 7).
Removed Marine Minimap, Commander Name and T-Res Display from Hud.
Welders are now free, so it is just a choice for players if they would rather axe or weld.
Adjusted Weapons Costs:
WelderCost = 0
MineCost = 1
ShotgunCost = 2
GrenadeLauncherCost = 3
FlamethrowerCost = 3
JetpackCost = 5
ArmorUpgradeCost = 2 (Not Yet Implemented)
Marine resupply on 'e' has been radically updated to be useful for the marines. It still costs 1 res, but gives you:
100 health: This overflows to armor, so can fill up your armor if you have only lost a little health.
10 ammo clips: You will not receive 10 ammo clips, an empty GL/Rifle only requires 7!
Clip refilled: Included in your 1 res cost is insta-reload!
Removes parasite: Now parasite is not all-powerful.
More Big News!!
This update sees the launch of the new map pg_lunacy fromTrainee. Based of his earlier work on NS2_lunacy, Trainee has produced a great map. It is a map big for combat, better suited to large player sizes, so let's get some big games running.We have some smaller maps lined up, and hope to release further information on them as they get closer to release.
Enjoy the mod and provide feedback on both the mod and the map :)Also looking for European Servers, if anyone can spare one for the mod, it would be greatly appreciated :)

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