this mod is for learning purposes there wil be uploaded alot of random stuff until i get enough experience to start my own game or a full modification with story for deusex
Hello
it been a long time since i released anything for deus ex and in all fairness i literally haven't been working on it anymore but now I'm back and working on things again
- My latest mod will be released soon its a mutator that is like a cheatbook and will help people summon from mods
- PFAD(Prototype Food And Drinks) will be continued
- Ptype is coming back with custom items and zombies and such
- PTDXHR, DXHRPC and DXHRKeypad will be released soon aswel in the files section after the release ill improve upon it as Hengsha DXMP Mod is good as dead as far as i know and i don't see a point in never releasing the files i made
DEXRM (DeusEXRemodelMod) the name suggest it i will try and eventually remodel all the models in deus ex and see how far :)
Maps
- DXP_Unatco_RecreationCity will be continued and Ptype_Partymap_NightV2 aswel and i will also release current state builds of them
Server
I'm currently hosting a server for deus ex called Prototype Mod Server i will release a package that contains all the stuff in my server once my cheatbook mutator has been finished so you don't have to download ingame to enter my server
Moving on from today my server will require DXT which means to prevent freezing or crashing please make sure S3TC is enabled(S3TC=True) on OpenGL if OpenGL doesn't work try D3D9 here you can also download a updated OpenGL and D3D10 you put them in your system folder of deus ex
Note that my mods will now only be released in DXT Format unless requested otherwise these include all my mods already released and PTDXHR, DXHRPC and DXHRKeypad and DEXRM
my work from when i was still helping on the hengsha mod Read Readme Contained in this package
This version contains the previous s3tc consumables and remakes of every other original pfad consumables to fit the s3tc it also contains the items from...
hi guys this is a small peak at the new quality of consumables note it only has a bunch of drinks this release is more for feedback report because i wil...
update : polycount reduced from 208 to 48 because of lag(and lightning isues) textures fixed so from distance it wouldnt tear so much hope this little...
PFAD(Prototype Food and Drinks) is a package i made to increase the amount of consumables deusex has
wel as the map says its dead it doesnt mean it dont work it means i dont work on it anymore you can read the readme on the information and the reason...
Keep up the good work man :D
amazing, keep it up.
Good work man, really nice editing here so try adding a story relevant to the original deus ex story then you could class it as another sequel?
Good work again though.
thanks and i do have a storyline in my mind a really good one but it requires me to learn a bit more and maybe it even wont be with this engine im not sure
also i would need a very good coder since it wil take a long time to learn the things to accomplish the elements i want in the storyline
but for now its just making a bunch of items for just content i wil start a new mod if im ready to actualy make the storyline come true
also note that you might have seen that i dont have any real completed map out yet its because unrealed keeps breaking them and i have to restart maping everything agian even with backups its anoying
Cool sauce man. I got to try the skins out I think.
if your interested i added a skinlist in a comment i placed on customclothes
Nice work man. I like the new Denton style update.
if you mean that red jc character on the images thats majinjc XD made it a while back with the idea how would jc turn out if hes majin to be honest there a combination of the clothes im making the head and coat are from majinjc the torso and pants are from bloodvampire ill upload the mod soon just adding some more skins to the list and then ill upload
What is the story and how many levels with this feature?
there isnt realy a story yet im first trying to complete the map then try and add the quest and everything on it and the levels with the story feature i cant really tell also i need to keep in mind making the map to big means lag so i have a idea to fix it yet i need to learn some code i was planning to make the map in sections and in like singleplayer you can move from map to map in multiplayer that doesnt work in a way were people would stay in the first mission and people that are done to the second mission but still be in the same server
when im done with everything im gonna make some more maps and mods and other then move on to big story lined game(rpg)
So your throwing random stuff together then going to implement a storyline around that? Going to be tricky working in reverse!
ye its kinda reverse i know but its because its in open and you can always base stories around locations you have made afther all its going to be like quest rpg and big story wil just be off this nothing what i make here wil be realy in story lined game