Time for the compulsory monthly update! I've been hard at work on the artifical intelligence controlling the minion bots in ProjectX as well as working on other gameplay code. At this point, ProjectX is sort of playable. You can run around and shoot people, and they'll shoot back. But theres a lot more to it than that. Theres very rudimentary cover finding that occurs, but it's not very intelligent just yet.
Images of ingame development screenshots are found within the image gallery.
ProjectX's artists have been hard at work developing outstanding artwork for the game, ranging from weapon concept art, environmental art and character art. Some environmental art is already ingame. Again, all of these can be found in the image galleries!
I've decided to do a dual release, meaning that ProjectX should be available on both RoboBlitz and Unreal Tournament 3. I'm pretty sure that they won't be compatiable (that is RoboBlitz connecting to a Unreal Tournament 3 server). At this moment I'm not that keen to make a multiplayer version for RoboBlitz as its largely a hassle to do so [I've managed to do it and make RoboBlitz connect to another RoboBlitz server, but its pretty annoying]