This modification originally started out as a Defense Of The Ancients clone for UT2004, but a lot of game design elements had changed over time that it started to become its own game. I am currently actively prototyping this game within RoboBlitz, and it is actually working already (with multiplayer), unlike most other Unreal Engine 3 modifications which are all in 'pre-production' phases. It is possible that two versions of this game will exist, one for RoboBlitz and one for Unreal Tournament 3. The game is heavily team based and takes a new form of cover tactics. where as most other cover games are based on the fact whether players are in cover or not, this game looks from the perspective that players are always in cover but to what extent are they in cover? Mixed with a skill system, onslaught like map node system ... I hope this game will be unique enough to stand out against all the other mods out there.

Post news RSS ProjectX update

Time for the compulsory monthly update! I've been hard at work on the artifical intelligence controlling the minion bots in ProjectX as well as working on other gameplay code. At this point, ProjectX is sort of playable. You can run around and shoot people, and they'll shoot back. But theres

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Time for the compulsory monthly update! I've been hard at work on the artifical intelligence controlling the minion bots in ProjectX as well as working on other gameplay code. At this point, ProjectX is sort of playable. You can run around and shoot people, and they'll shoot back. But theres a lot more to it than that. Theres very rudimentary cover finding that occurs, but it's not very intelligent just yet.

Images of ingame development screenshots are found within the image gallery.

ProjectX's artists have been hard at work developing outstanding artwork for the game, ranging from weapon concept art, environmental art and character art. Some environmental art is already ingame. Again, all of these can be found in the image galleries!

I've decided to do a dual release, meaning that ProjectX should be available on both RoboBlitz and Unreal Tournament 3. I'm pretty sure that they won't be compatiable (that is RoboBlitz connecting to a Unreal Tournament 3 server). At this moment I'm not that keen to make a multiplayer version for RoboBlitz as its largely a hassle to do so [I've managed to do it and make RoboBlitz connect to another RoboBlitz server, but its pretty annoying]

Anyways enjoy!

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