This modification originally started out as a Defense Of The Ancients clone for UT2004, but a lot of game design elements had changed over time that it started to become its own game. I am currently actively prototyping this game within RoboBlitz, and it is actually working already (with multiplayer), unlike most other Unreal Engine 3 modifications which are all in 'pre-production' phases. It is possible that two versions of this game will exist, one for RoboBlitz and one for Unreal Tournament 3. The game is heavily team based and takes a new form of cover tactics. where as most other cover games are based on the fact whether players are in cover or not, this game looks from the perspective that players are always in cover but to what extent are they in cover? Mixed with a skill system, onslaught like map node system ... I hope this game will be unique enough to stand out against all the other mods out there.

Post news RSS ProjectX announced

Just announcing ProjectX (Pending name, most likely will change in future) and post a few of the development screenshots from a while ago. These are working screenshots, not preproduction screenshots or anything like that. Everything was made in RoboBlitz. Other Screenshots - Current development screenshot.

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Just announcing ProjectX (Pending name, most likely will change in future) and post a few of the development screenshots from a while ago. These are working screenshots, not preproduction screenshots or anything like that. Everything was made in RoboBlitz.

User Posted Image

Other Screenshots
L3.net.nz - Current development screenshot.

Other development news
L3.net.nz - Multiplayer in Roboblitz test!
L3.net.nz - Mathematics extension for kismet.
L3.net.nz - Ragdolls in RoboBlitz.
L3.net.nz - Vehicles in RoboBlitz.
L3.net.nz - Random development screenshot.
L3.net.nz - Dynamic custom Post Processing effects in RoboBlitz. The top screenshot turns into the bottom screenshot dynamically. Not very realistic, but looks nice none the less.

Enjoy!

Comments
SinKing
SinKing

Been very patient and fair with your reply. thanks for getting back to all of us and
upload the tuts to moddb, if you like. Lot of people are interested in anything Unreal - me too.
SinKing

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TKAzA
TKAzA

Great work guys makes me want to give modding the engine a shot

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GarcianSmith
GarcianSmith

Yeah, this is pretty nice work.

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SinKing
SinKing

The best engine in the world is not yet comlete, but I guess playing with BlitzED can't do no harm. If you feel like sharing your experience you can write a tuturial about the next generation of UnrealED. I see a lot of mods working with Roboblitz's ED, but I don't think that makes a whole lot of sense other for tryout.
Why did you chose to start production on this early editor version and not wait for the real thing to come? Just for the experience? Or...

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barness
barness

Great work. Makes me think I should try it too! How is Roboblitz as a game anyways?

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Chunky
Chunky

Links don't seem to work. Very surprised to see what you've done with Robo seeing how it's a stubborn piece of unfinished junk to work with :P

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SSnake Author
SSnake

Great work guys makes me want to give modding the engine a shot, Yeah, this is pretty nice work.

Thank you! :D

I see a lot of mods working with Roboblitz's ED, but I don't think that makes a whole lot of sense other for tryout.

Well, theres nothing wrong with it. I've gotten most things working within RoboBlitz.

If you feel like sharing your experience you can write a tuturial about the next generation of UnrealED

I wrote a few, but they were mainly to do with code.

Why did you chose to start production on this early editor version and not wait for the real thing to come?

While I was writing the code, everything I wanted to do (including multiplayer) was possible in RoboBlitz. With a working code base, there was no real reason to wait for UT3 at all.

Great work. Makes me think I should try it too!

Thank you! :D

How is Roboblitz as a game anyways?

You know... I've never actually played it.

Links don't seem to work.

Bother. I will host them up on modDB's gallery instead.

Very surprised to see what you've done with Robo seeing how it's a stubborn piece of unfinished junk to work with

It is, but once you figure everything out code wise, it becomes very easy to work with. Its the initial phase of learning how to use everything from a code perspective that took a lot of time (about three or four months). The tools were fantastic to work with never the less.

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