Project Zombie Strike: Redux is a post-apocalyptic themed total-conversion zombie modification for Battlefield 2. It's goals is to remake and improve the original release from 2014 (Project Zombie Strike) with a more modern approach to conflicts and setting, and reintroduced cut content during its first years of production. Experience the classic locations discovered across the globe during Endgame Z epidemic with refreshed content and top-notch polish.

Development Team:

  • Betamaxx - Mapping, NavMesh, Lighting, Textures, AI, Weapon Advisor
  • H4R3M_K1NG - Texture Artist, Modification Artworks, Sound Effects
  • AlphaDxD - Sound Effects, Weapon Advisor, Modification Artworks
  • Player007- Game Design, User Interface, Menu Interface, UI Strings
  • Noobkiller2 - Team Advisor, Story-Telling, Project Idea (Retired)
  • SoulSpear - Debugging, Engine Tweaks, Beta-Testing (Retired)
  • ChrisT|GamingZone - Voice Acting

Planned Features

  • Locations Remakes and Overhauls (Layout, Gameplay, Setting) X
  • Remade Storylines for Locations (Characters, Interactions) X
  • Revamped Armament and Gadgets (Firearms, Pick-ups, Gadgets) X
  • New Soldier Characters & Improved Visuals for Human faction X
  • Zombie Remakes (Skins, Animations, Characters, Types) X
  • Expansion Pack Content Inclusion X
  • Removed Locations Reintroduced X
  • Increased Zombie AI and Difficulty X
  • New Soundtracks with Emotional Impact X
  • New Voicelines & Storytelling X

X - Works in Progress
X - Concept Phase
X - Works Finished

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Hello everyone and welcome to Project Zombie Strike: Redux.
This was a project that my former team, along with the new one over at Instant Flashback were preparing for a long time now. And the time has finally come to reveal what we had in mind-set during the 2018 year.
As the name suggests, this is going to be a Remake of original entry in this so-called mod "franchise".
Initially boasting the name of Project Zombie Reality, the mod entitled itself to be an improvement over the zombie style gamemodes, but it quickly fell short due to it's quality. With this release, me and my team aim at completely remaking and release a final product that is worthy of such title. Here are some details on what is going to come with this Redux version.

Same Mod - Different Feel

Since the beginning, Project Zombie Reality had interesting concepts, those being marked out in our own wikia page for historical purposes. However, most of these were lost during development days, opting for not so interesting changes in the meantime. With this remake, I aim to rework every single part of the mod, and bright it up to 2019 standards. A lot of time was spent on planning out the mod, lots of concepts and many debug builds to prepare this modification to finally see a light. And now, it's time to reveal some content of what we were working on. Here come some original maps from the first release, remade entirely for Redux variant.

Mosque
(Development name. Original: Chinese Palace)

Mosque

Factory
(Development name. Original: Zavod 911)

Factory

Island
(Development name. Original: Island of the Dead)

Island

Forest
(Development name. Original: Haunted Forest)

Forest

These are some maps featured in a debug build of the modification. Would like to mention that some things might change with the release of final product.

Plans for Release

Initially released with versions, starting from 1.0 to 4.3, every patch brought a lot of changes to the gameplay, except the last ones being somewhat small bug fixes, and optimizations. With the Redux variant, we as a team plan to release the mod entirely ready. Not in parts, not chopped up, the complete experience immediately available for players. Of course, we will be running a Demo-version in Private and Public stages, with dates being announced when the experiments are ready to take place. If you are interested in such things, stay tuned for more information on the matter.

Chopper Down

Development Stage

Currently the Redux is in a Pre-Alpha stage, quite similar to Project Zombie Strike 2014 during the early days. Right now, we are working over the core gameplay, and it will be updated with time by releasing news on the matter. Our plan is to cover every important change to mod by releasing updates in similar manner to the flagship 2014 variant. Currently we have a list set in works for Google Spreadsheet, with it coming to public later on.

That is the end for my first article. For the foreseeable future, a lot of changes are going to be implemented towards the modification, with many of these being covered on this page alone. For the meantime, you can check out our other projects that we work on. Hope to see you on the next one!
This was Betamaxx, see you next time.

Post comment Comments
RakhGamer
RakhGamer - - 120 comments

So, this mod is YET alive???

Reply Good karma Bad karma+1 vote
emaozipujing
emaozipujing - - 181 comments

牛啤

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Betamaxx Creator
Betamaxx - - 158 comments

What's up everyone. I know it's been a long time since I've announced this mod. I'm here to assure you that development on it is still going strong, but slow due to time constraints and busy contributors. Catch you soon with a big refresh article on what happened these last, what, like 3 years now? I hope I won't disappoint you with the things I've come up with for the Redux project.

Reply Good karma+6 votes
Guest
Guest - - 689,310 comments

any news?

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Betamaxx Creator
Betamaxx - - 158 comments

Soon enough my friend. We are still working on the mod :)

Reply Good karma+3 votes
S_h_a_r_k_93
S_h_a_r_k_93 - - 175 comments

Hello guys, are you still working on the mod?

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_Lima_
_Lima_ - - 78 comments

We wait. Thanks for the mods for bf2!

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Guest
Guest - - 689,310 comments

крутой

Reply Good karma Bad karma+2 votes
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