Project War (working title) is a modern tactical infantry combat mod in initial development stages. The focus is on realistic movement, aiming, and weapons, medium to long distance combat, and tactical squad-based communication and objectives.

The concepts employed in this mod grow from years of not finding what I'm looking for in the games on the market. Mainstream shooters are fun for a while, but too chaotic and lacking in any realistic team-oriented gameplay. Purely realistic combat simulations typically have controls and learning curve issues making them suitable only for very patient hardcore fans.

Concepts, detailed in this document, include:

  • Large, open maps, with well defined cover areas forming natural choke points
  • Long distance battles focusing mainly on semi-auto rifle fire and suppression
  • Realistic physics-based movement, aiming, and recoil mechanics
  • AI-controlled units will fill out the battlefield and follow orders
  • Players can switch consciousness to an AI unit in order to change roles as necessary
  • Round-based format with respawns only by switching consciousness to a live unit
  • Squad leader can create short-term orders on the fly which appear in a HUD
  • Battlefield awareness through mini-map, HUD, and voice communication
  • Players have persistent ranking which can go up and down based on performance
  • Rank affects the ability of player to perform certain actions
  • Commanders will strategically place initial spawn locations and support actions
  • Wounded players may be knocked down and continue with physical limitations

My intention is to construct a realistic experience that feels right. Movement is fluid, weapons are handled realistically, and combat takes place over relatively long distances. Squad-based teamplay is critical, with suppressive fire and immediate "watch this area"-type objectives being important aspects of the gameplay.

As I am starting from Garry's Mod 10 Lua scripts, coding the core systems is well underway. I'm currently looking for content artists to build weapon models, sounds, and maps, and a group of testers to try out the gameplay concepts very soon. I expect to have a functional alpha for testing in a few weeks, and release a beta with some original content around February 2011.

Please email me at adamjmac@gmail.com to discuss further. I need a small skilled team of people passionate about this style of game to help spread out the workload. This is a compact mod that will be kept simple wherever possible. The emphasis is on the quick implementation of the core features that set it apart from other games.

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I am currently not working on this mod, I had too many projects on the go and had to drop something. One day I will come back to this...

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I am currently looking for active members to help me with the following content creation tasks for the upcoming new mod Project War (working title):

  • AI programmer, to develop a realistic squad-based combat AI. The AI will fight alongside human players, focus heavily on staying in cover, staying alive, and following orders. I will help with design of the decision-making process, and the work will involve writing a scripted entity from scratch with Lua - a fairly self-contained task.
  • I need a skilled 2D artist to revamp the HUD icons, menus, etc. This is not a ton of work, I just need someone with more creative talent than I, and experience with transparency is a must.
  • 3D artist, for weapon and player models. The mod is currently using slightly modified models from CSS. Starting from these, we will need to prepare at least 4 weapons, add scopes, and possibly work with the animations. This is not a lot of work from the get-go, I just need someone to manage the models as things need adjustments.
  • Sound artist, to find some realistic weapon sounds. CSS sounds aren't going to cut it. We will need strong ambience in the map, and weapon sounds will harshly cut the silence with realistic, loud cracks that vary with distance and LOS. General footsteps and rustling noises are also needed, as well as some voice acting.
  • I need a mapper to improve the current map. I have built a cookie-cutter development map with buildings and open areas, and I will need a talented mapper to go over the entire space and make it look as realistic to modern-day Iraq as possible. The theme is a fairly structured and open outdoor area, so ground, roads, and exterior building textures are the key elements.

I'm looking to get this mod up and running very quickly. There will be one map and just a few weapons. Basically the idea is to get the game concepts implemented and tested, and in order for the concept to be believable I need a small set of supporting content to be of high quality. The future of the mod will be determined by the success of the alpha, which hopefully, with some help, we can release in the next few months.

Please visit my ModDB page for information, and email me at adamjmac@gmail.com if you are interested in joining the team.

Post comment Comments  (10 - 20 of 20)
adamjmac Creator
adamjmac - - 9 comments

I need testers. I've got the squad and spawn system coded, and I need to test the functionality with multiple people. Anyone interested please reply to this comment, and you must own Garry's Mod and Counter-Strike Source on your Steam account.

Reply Good karma+1 vote
SGT-Spartan
SGT-Spartan - - 8 comments

I'll be happy to beta test your mod.
I have all the requirements for GMOD- EP2, CSS, EP1 and HL2.

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drgnzach
drgnzach - - 23 comments

I cant wait to break... I mean beta-test this mod

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Unknown12345678900
Unknown12345678900 - - 1,479 comments

Anyway I can map for this?

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adamjmac Creator
adamjmac - - 9 comments

Absolutely. Send me an email (link above)

Reply Good karma+1 vote
Unknown12345678900
Unknown12345678900 - - 1,479 comments

I dont use Email, just Friend me on steam

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UkrainaGuy1111
UkrainaGuy1111 - - 492 comments

Wow realistic recoil, not..

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adamjmac Creator
adamjmac - - 9 comments

The recoil and all weapon effects are running in a client side physics simulation. With that, all I have to do is change a number and the amount of recoil changes. I haven't fired assault rifles myself so I'm working on what I've seen, but I would definitely like to know what is realistic so I can improve it.

Reply Good karma+1 vote
Tairoku
Tairoku - - 38 comments

If you're wondering about how realistic it is, you're on the right track. As far as I can see you've been able to put in some kind of twitching but it seems way to smooth. Also, so kick-up should be added, like what's seen in the Day of Defeat games.

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Tairoku
Tairoku - - 38 comments

You don't exactly know what a work in progress is do you?

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MurDoc_Inc
MurDoc_Inc - - 44 comments

I feel your pain with not finding that right game.

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