Project War (working title) is a modern tactical infantry combat mod in initial development stages. The focus is on realistic movement, aiming, and weapons, medium to long distance combat, and tactical squad-based communication and objectives.
The concepts employed in this mod grow from years of not finding what I'm looking for in the games on the market. Mainstream shooters are fun for a while, but too chaotic and lacking in any realistic team-oriented gameplay. Purely realistic combat simulations typically have controls and learning curve issues making them suitable only for very patient hardcore fans.
Concepts, detailed in this document, include:
My intention is to construct a realistic experience that feels right. Movement is fluid, weapons are handled realistically, and combat takes place over relatively long distances. Squad-based teamplay is critical, with suppressive fire and immediate "watch this area"-type objectives being important aspects of the gameplay.
As I am starting from Garry's Mod 10 Lua scripts, coding the core systems is well underway. I'm currently looking for content artists to build weapon models, sounds, and maps, and a group of testers to try out the gameplay concepts very soon. I expect to have a functional alpha for testing in a few weeks, and release a beta with some original content around February 2011.
Please email me at adamjmac@gmail.com to discuss further. I need a small skilled team of people passionate about this style of game to help spread out the workload. This is a compact mod that will be kept simple wherever possible. The emphasis is on the quick implementation of the core features that set it apart from other games.
I am currently not working on this mod, I had too many projects on the go and had to drop something. One day I will come back to this...
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I am currently looking for active members to help me with the following content creation tasks for the upcoming new mod Project War (working title):
I'm looking to get this mod up and running very quickly. There will be one map and just a few weapons. Basically the idea is to get the game concepts implemented and tested, and in order for the concept to be believable I need a small set of supporting content to be of high quality. The future of the mod will be determined by the success of the alpha, which hopefully, with some help, we can release in the next few months.
Please visit my ModDB page for information, and email me at adamjmac@gmail.com if you are interested in joining the team.
I need testers. I've got the squad and spawn system coded, and I need to test the functionality with multiple people. Anyone interested please reply to this comment, and you must own Garry's Mod and Counter-Strike Source on your Steam account.
I'll be happy to beta test your mod.
I have all the requirements for GMOD- EP2, CSS, EP1 and HL2.
I cant wait to break... I mean beta-test this mod
Anyway I can map for this?
Absolutely. Send me an email (link above)
I dont use Email, just Friend me on steam
Wow realistic recoil, not..
The recoil and all weapon effects are running in a client side physics simulation. With that, all I have to do is change a number and the amount of recoil changes. I haven't fired assault rifles myself so I'm working on what I've seen, but I would definitely like to know what is realistic so I can improve it.
If you're wondering about how realistic it is, you're on the right track. As far as I can see you've been able to put in some kind of twitching but it seems way to smooth. Also, so kick-up should be added, like what's seen in the Day of Defeat games.
You don't exactly know what a work in progress is do you?
I feel your pain with not finding that right game.