New stuff, such as some extra rooms in level 3 and some tweaks here and there for monsters and weapons.
Project Uber 1.7 Changelog:
- ADDED: In map03, some extra rooms with an autosave in them have been added.
- FIXED: In map06 after the first phase of the final boss, there was an elevator that only worked once, which could cause the player to get stuck if they miss it.
- FIXED: If the final boss died from a projectile that wasn’t yours (such as hardy’s butter demon minions), then you wouldn’t get teleported to the ending.
- CHANGED: Score cannot be destroyed with doors or crushers.
- CHANGED: After the final fight in level 3, you can go back and explore
the level to find stuff.
- CHANGED: Captain Akimbo’s shotguns are slightly faster.
- CHANGED: The rocket from the Captain Akimbo’s rocket launcher is faster and
deals less damage to him.
- CHANGED: Benellus’s shotguns have slightly less spread.
- CHANGED: Many tweaks and slight nerfs to many enemies.
- REMOVED: The optional score imps have been removed, this was an idea that was rather shoehorned in and its kind of dumb.
Now instead, there’s more score around to pick up.
Very well done! :D