This is the Project MSX weapons only. No fancy HUD, no grenades, no power suit. Weapon ammos have been changed to reflect vanilla style use and drops. Difficulties have been renamed and slightly redone. Masochist difficulty is not NIGHTMARE, it is UV MAX that has monster higher damage and monster HP.
Changelog--
-- MSX Enemies have been removed.
--- The Difficulty changes do affect other monster packs.
-- Pistol can autofire now, but ALL WEAPONS must still be manually reloaded.
-- AutoShotgun fire rate has been increased and its reload speed is a fraction faster
--- NailShotgun has lower damage and uses Shotgun shells now. Even though the damage is lower this weapon is still super powerful at close range. It does not fire shotgun like in normal doom, it actually fires a custom missile ammunition, but uses shotgun ammo and spreads like a shotgun. ammo Cap with backpack is 100 shells
--- AutoCannon causes less lag on low end machines
-- Because you have no fancy power suit your Fists cannot do the overcharge blast attack. Classic boxing only.
-- Plasma rifle is still the same but it doesn't overheat now. The Charge up shot auto releases once it is fully charged.
-- Sniper Gauss rifle shares ammo with the AutoCannon now. Sniper Gauss rifle causes less lag on low end machines. It does zoom for the scope but is bound to your Zoom preset key. To exit zoom just melee with right click because pressing the zoom key again makes it cycle between 4x and 16x.
---Assault Rifle shares ammo with the Pistol. Ammo cap is 400 with backpack
-- Restored all Vanilla Doom item drops like armor drops, medkits and stimpacks to normal.
--- IDKFA will pull an error message about grenades. Its a harmless artifact.
Hey man, this version did you make is very funny! But need to restore the pain effects, because isn't possible to know when the player take damage.
The pain effects are vanilla doom. lol