Project Armory has went through a major overhaul, both graphically and XML-wise. The improvements were made for the mod to be as playable and as balanced as possible. We have created a system to calculate all of the weapons' parameters for rimworld following the real world weapon's parameters, meaning that bullet speed, damage, weapon rate of fire and range are calculated using real world metric values of the weapon in question. For Sci-fi weapons this is, obviously less true, for finding their parameters, and also the way they work may force us to convert certain in-game values to our system and try to apply an optimal, balanced way to calculate sci-fi weapon's in question parameters.Another major thing outright noticeable is the graphical overhaul. There is a substantial addition to your Armoury weapon-wise!
We hope you will enjoy this massive piece of work we've been working on for quite a while, and please, don't hesitate to inform us about any bugs, should you encounter those!
Arm yourself and Defend the Colony!
Please report bugs or things that seems unbalanced!
You can also help us document all the weapon values the rim world wiki!
Yay, cool stuff! *-*
Seems like time to download alpha 10 now