we are currently having our first real life meeting. DAMAGEFILTER, NEAHC, PFANNKUCHENGESICHT and TOLIFOX gathered in Potsdam, Germany to discuss some serious business.
To be as open and truthful to the community as possible: We are undergoing some difficulties and internal differences at the moment. But it is a very healthy discussion, and brings a lot of important but long overlooked issues to the day of light. Compared to a professional team, we are very few (about 18) people working on this project. But, as in most MODs, our team is spread over different cities, even countries. It is a hard task to organize work under those conditions. So we are looking for a skilled and devoted person to fill a position that becomes more and more vital for our project: A dedicated project manager.
While we know that you guys love to see visual progress on our maps and models, our current focus lies on story and gameplay. Still after all, we are trying to create a "game", and not just a bunch of nicely crafted screenshots. That is one core discussion going on at the moment, to an extend that we are currently even questioning some very key concepts of our MOD.
Yet: to satisfy your needs we, feel obliged to provide you with some eye and ear candy anyway. :)
Some screenshots from neahcs junge maps.
Variations on a soldiers helmet:
Tolifox switched to a Macbook Pro (don't blame him) and now has to find his way through Logic Pro. Excerpts from his first work after a long period of absence from PI:
This is what you waited for the whole time: the animation of the CX4 Beretta! This won't be shown ingame until the next great ingame action scenes update. Sorry for the long wait. We try to give our best to show you the amazing weapons which were never in-game ever including the UTG160 shown in the next render.