Prison Island will take the player deep into the expanses of a huge prison built by a power hungry super-nation. Choosing their own style of game play, the player will be able to complete the storyline the way they see fit. With a variety of custom weapons, props and enemies prison island aims to immerse the player in an epic story.
So we thought you might want to see this before we make another bigger update.
What do you prefer? The one with the blue fog or the other one?
Very sexy.
Indeed, nice Lighting.
Those stripes are probably props, right?
Btw, I would say the one without the blue fog would be better, but try to lower density to get a mix between both images.
The sunshafts are dynamically generated from a shader ;)
You sir, have blown my mind.
uh, nice
I'd prefer this, the fog creates a depth for the area, you can see what is close and what is not close. It also gives you a chill, yet warm (from sun shafts) feelings
Qualified comment. Thanks for your suggestion :)
The fog gives the area much more personality, and the sun shaft shader looks great too.
I see the point.
Right, I guess I owe someone a beer if the comments go on for the blue one xD
lol,a cold one please!
Double take, triple take, quadruple take, and I still can't believe my eyes.
This sums up my reaction as well. Absolutely brilliant.
This is art.
My previous statement on the sister screen applies here as well. I have to admit that this one offers a more attractive and tranquil environmental " summer morning " mood - swim anyone ?
It would put a bit more stress on the resources of a lower end rig though, effecting performance/frame rates. Perhaps making this type of effects package an optional install would be feasible .
Thanks man :)
As to the shader and all, we'll offer options in the menu to turn all the moifications off we made. That includes swaying deta grass, sunshafts, procedural tree animations and all that.(Also you can chose how much viewbobbing you'd like ^^)
Excellent !
D:)
Holy flipping map rendering time.
like this effects looks very nice ^^ :)
Gonna fap on dat shader/effects editor or how does it called, anyway Nice work guys!
Thanks ^^
The ShaderEditor from Biohazard can do sunshafts too but those are custom made ones for us without the aide of shaderEditor. (Great tool though, you should check it out ^^)
Then, have fun fapping
So will do I.
And why don't you use it for PI? For something like uber-parallax-mapped rocks/caves and any other rock thing? Or you've already did and didn't shown us? :}D
The Editor is designed for teams that either have not the capacity or the knowledge for authoring custom shaders. Well, it is useful, indeed, but why use the Editor when we have its creator working for us? ^^
Anyway, about that parallax mapping - that remains to be a secret I'd say.
This means yes, shader editor has parallax, it would be dumb as heck not to use it. I mean dude it would look excellent on tires tracks (or treads) and bricks and so forth.
Someone needs to play some kind of epic music as someone comes out of the light. Seriously, guys, epic job!
looks very very sexy and is definitely an improved looking source with this
Can I use enbseries with this or does it use a d3d9.dll I really want some sexy dof.
I have yet to see that enb mod thing for source lol.
//Edit: Oh, okay, there is one.
Anyway, I have no clue.
i like this one looks more real for an island about 80-120 klm big you know
Now all you need is mist hanging around the ground, heh. You must have some master coders with you, good job.
Too late, already jizzed my pants. :D
OMG! I JIZZED TOO *__*