Explore a new wing of Aperture Science focused on the creation of Portal Guns. Play as a scientist, traversing it's dilapidated remains after an unforeseen accident sends you forward in time...

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Welcome back to the Epsilon Labs scientists, bystanders and irradiating particles! We’re happy to announce some major strides we have accomplished and talk about the current state of development. And boy do we have something to show you.

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Welcome back to the Epsilon Labs scientists, bystanders and irradiating particles!


We’re happy to announce some major strides we have accomplished and talk about the current state of development. And boy do we have something to show you.

Since the last update a lot has changed. Not only in the mapping part of the mod, but also in other ones too.


Recycled Aperture

You probably remember we released two premieres months ago. Well, we’ve been basically re-making the style entirely. We know the videos lacked a lot of skills and overall didn’t look too good. As time passed we can say that these are too outdated to be an appropriate representation for our mod. So we present to you, the new Recycled Aperture!

Chamber one

BTS

BTS

As you can see these are the exact same chambers as the ones from our second video, without the third Chamber. That’s because we realized the third test doesn’t really teach anything new to the player, and was generally rather confusing.

Chamber Two


Concept art / Posters

Our concept artist has been working hard on providing inspiration and a new look to main PSC’s aesthetics. The first concept art shows the outside of the Delta Shaft spheres:

ASIC

Some time ago we also showcased a poster containing a little sneak peek into our story:

What I can say about it is that we're probably going to reveal more, so stay tuned!


Story

One of our major strides outside of mapping is also the writing of a brand new story which is getting more elaborate day by day thanks to the duo of our talented writers Fajr and Crash. We are trying to expand on Portal 2’s story whilst also showing a different area of the giant aperture facility set in a different time for you to explore.

Another important thing to mention is that we decided to change the mod’s description and I know that this is the third time we do this, but since the story changed a bit, it had to be done. We also thought it wasn’t very appealing to the user reading it.


An opportunity for you

Now it is your chance to be a part of this project: We are looking for new members to join the team and be a part of something big.

Positions that are currently needed:

  • Hard Surface Modeler / Texturer (Best if PBR),
  • Organic Modeler / Texturer (Best if PBR),
  • Composer,
  • Texture Artist (Best if PBR),
  • Model Animator.

Remember that even if you don't fit into these positions we might still need your skills!
It's best if you could do assets in PBR, but it isn't required!

Apply: Click here

We need your support to continue developing this project, consider applying!


We all from the team would like to thank you all for the fantastic support over the time and also thank you for sticking by our side and we hope that we can bring you more updates about this mod in the future.

Project Collapse Studios

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