Portal: Reverb. In Portal: Reverb, you play as the first Test Subject in the ASHPD Testing Sequence after GLaDOS' little accident with the Enrichment Center on that fateful Bring Your Daughter to Work Day. Approximately one year has passed, and surviving workers have returned to the Laboratory, to find GLaDOS shut down due to the early installing of the Morality Core.* Eager to get back to work, and refill their databases with information on the Portal Device, they hire an untrained employee, Paul, to run your test. Inexperienced with the Aperture Laboratories' console, the test never goes as expected. About half-way through your test, GLaDOS is fully repaired, and is put back online. In many ways, the initial test went well, until the effects of a certain other facility researching Portal technologies causes a catastrophic event of epic proportions.

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Another area...
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ammd
ammd - - 1,003 comments

reminds me some part in my mod alot^^

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madcat1030 Author
madcat1030 - - 245 comments

Wow, that was quick, lol. Yeah, I'm doing alot of early BTS expose.

By the way: You can see an image of the OLD version, I was having trouble with the ball, so I don't think you will actually be able to see much of the observation area.

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cW#Ravenblood - - 6,703 comments

yeah....
xD

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Description

Just a view of the next area (will feature a small energy-ball/socket example). The big thing is the area beyond the observation window. I absolutely loved that area in the old version, and I think I've managed to make it even better this version.

RE: The lighting in these two pictures: I realize that the decal looks horrible the farther to the left you go, and I'm pretty sure it has something to do with the fact that I used what I can only guess is an extremely unorthodox method of flipping the decal. Does anybody have any advice on a more... precise method of applying a decal upside-down, other than manually moving the vertices?