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"Portal: Awakening" is a modification for Portal 2, which aims to establish a clearer resolution of the interval that seperates the first and the second story of the series. It introduces the character of Miranda, once an individual of no particular interest - now a test subject at the disintegrating facilities. Where you then, take the role and through it, fight in the name of the past, present and the future, exploring the decaying ruins of the facility, and meeting it's lost, hidden and immenseful secrets.
*All rights reserved to Valve*.
This video was recorded to present one of the earlier versions of aperture testing elements. This was long before the "major malfunction" of GLaDOS.
We will be trying to release big chunks of media in the coming days! But for now, please just enjoy the video, also please note that though we do try to not copy much from portal 2 we did feel we needed a way to present our elements as a little bonus to all of our followers.
Will the energy ball be there for ever or is it like BP's Light Cube?
For the most part the energy ball stays in the cube forever.
Nice idea! Hope theres gonna be really hard puzzles with this and the trigger_push thing!
Note: when the cube goes through an emancipation field and is containing an orb, it will explode and vaporise you.
wow that's interesting
That feature looks cool.
wow so proffesionally presented ^^
gives me some crazy puzle ideas!
Nice. But why is it Quantum? Would Aperture Science Weighted Energy Storage Cube make more sense?
Whoa...
That's an awesome testing elmement. Why didn't I think of that.
Pretty nice idea and nice realisation too
nice idea, looks promising.
Nice!
That's a really good idea, great job in the development and presentation!
You should allow the ball to be shot out again, using Mouse1 while holding the cube.
Reep did something like this; he has cubes that shoot gel. Ask him how he did it.
писька залупа
Why did you have to remove all the media, someone's butthurt?