Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!

Report RSS [RELEASE] PVKII Update & Changelog (Beta 0.4.1.3)

A gore and balance update has been released for PVKII! Server owners, please update your servers!

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Hello everyone!

Here’s a second helping of gore and balance updates for you all to chew on. We’ll be monitoring the balance changes and we’re prepared to consider additional changes and fixes depending on how they’re received. So, let us know what you think, and have fun blowing your enemies up into chunks! Server owners, please update your servers!

Gibs and Dismemberment

  • Added new explosive gibs for Berserker, Gestir, Bondi, Sharpshooter, Heavy Knight, and Man-at-arms

  • Added bloody textures for arm, head, and leg gibs

  • Added dismemberment sound

Follow Fuz and his progress on Gibs, Gore, and more with his dev journal!

Balance Changes

  • Bondi:

    • Seax:

Base Damage: 46 -> 45

Forward:

Multiplier: 1.0 -> 1.13

Wind-up: 0.38 -> 0.54

Recovery: 0.65 -> 0.51

Back:

Multiplier: 1.1 -> 0.9

Wind-up: 0.48 -> 0.26

Recovery: 0.88 -> 0.56

Left & Right:

Wind-up: 0.25 -> 0.26

Recovery: 0.55 -> 0.56

Overall, the seax is now a touch weaker but its power has been spread across all four attacks. Before, the left & right attacks were much more effective than the forward & back attacks. The forward attack now takes longer to wind-up to account for the animation, which could previously be skipped. To make up for the increased wind-up, the forward attack now deals more damage. The back attack is now as fast as the left & right attacks but deals 90% damage, which brings it in line with the majority of other melee weapons.

  • Flatbow:

Base Damage: 58 -> 53

In the previous update, the flatbow received tweaks to its damage and visual droop, as well as a buff to its fire rate. All three changes proved to be excessive, so the damage has been lowered to compensate. It has been otherwise unchanged.

  • Man-at-Arms:

    • Halberd:

Base damage: 45 -> 48

Forward:

Multiplier: 1.25 -> 1.2

Wind-up: 0.46 -> 0.45

Recovery: 1.0 -> 0.9

Back:

Multiplier: 1.25 -> 1.1

Wind-up: 0.46 -> 0.45

Recovery: 1.0 -> 0.9

Left & Right:

Multiplier: 1.25 -> 1.08

Wind-up: 0.46 -> 0.35

Recovery: 1.0 -> 0.76

The Halberd is overall faster via shorter wind-up and recovery times, which should make it feel less sluggish and much more responsive. Previously, all four of the Halberd’s attacks were functionally identical. Similar to Gestir’s Spear, the left & right attacks are now faster than the forward & back attacks but deal less damage. The forward & back attacks share the same attack speed, but the back attack deals 90% of the forward attack’s damage.

Code Fixes and Updates

  • Fixed a bug regarding Skirmisher’s right arm dismemberment resulting in the complete vanishing of his corpse

  • Fixed an issue where Atlatl blind-fire was dealing 90% of its full damage instead of the correct 50%

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Join the conversation on the official Discord.gg PVKII Discord! Interact with devs, testers and creators!

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Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter.com" rel="nofollow">Twitter for more updates.

Enjoy the update!

PVKII Team
Octoshark Studios

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