Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!

Report RSS PVKII 0.4.2.3 Minor Update!

An update has been released for PVKII. Server owners, please update your servers! This update includes: class changes, enhanced bots, new music, and plenty of code and map fixes.

Posted by on

stay home play pvkii 13

PVKII 0.4.2.3 Minor Update!
An update has been released for PVKII. Server owners, please update your servers! This update includes: class changes, enhanced bots, new music, and plenty of code and map fixes. View changelog and screenshots below!

CHANGELOG

Classes

  • Sharpshooter: Added flexes, toothpick, and matchstick!
  • Man-At-Arms: Updated Mace and Buckler animations by Lord B
  • Heavy Knight: Updated Sword and Shield animations by Lord B

Balance

  • Man-At-Arms: Reduced Crossbow reload time from 3.25 to 2.75
  • Captain: Blunderbuss is deployed faster (from 0.50 to 0.25)

Code Fixes & Updates

  • GrogBot: Bots now block, parry, and counter attack
  • GrogBot: Added Extreme difficulty level (Command: bot_difficulty 3)
  • GrogBot: Various tweaks to combat logic
  • GrogBot: Decreased chatter frequency
  • GrogBot: Fixed sched fail when seeking enemy trinket carrier
  • GrogBot: React to damage while trying to refill hp/armor
  • GrogBot: Fixed softlock when carrying a trinket with low armor
  • GrogBot: Extended addbot command with new features, format is: addbot [-count <num>] [-profile <name>] [-name <botname>] [-team <name>] [-class <name>]
  • Added “friends playing now” to main menu
  • Added randomizer mode (mp_randomizer and ruleset)
  • Added new callvote to enable/disable bots
  • Add "extendmap" command for server admins, extends map time limit by x minutes
  • Rich presence now displays map name on Steam
  • Special kills for Man-At-Arms are now marked properly
  • Fixed several sounds playing twice with lag (zerk yell, kick impact, bondi special...)
  • Fixed killstreaks being awarded on death in Team Deathmatch
  • Fixed inaccurate damage display on debuff hits
  • Fixed "extend map" callvote persisting over map changes
  • Rewritten HUD markers
  • Player Status HUD elements for territory gamemode
  • Achievements: Remove crouching/ducking requirement from Lay Low Aim High

Map Fixes & Updates

  • Minor map optimizations to te_sandstorm, te_tortuga, and tw_sandstorm
  • Improved map spawns for bt_forgotten, bt_glacier, bt_townsquare, te_sandstorm, and te_tortuga
  • Improved player clipping in bt_glacier
  • Improved territory zone definition in te_tortuga

Music

  • Added Captain’s Theme and Man At Arm’s Theme by Composer Matthew Harper

Translations

  • Fixed missing localization tokens
  • Updated translations

Screenshots

bt island0002

17570 screenshots 20201011194643

17570 screenshots 20201011194539

Check out PVKII Online!

Official Site | Official Forums | Official Discord
Facebook | Youtube | Twitter | Trello | modDB

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: