Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Artists located Anywhere.
Posted by Octoshark Studios on
Ahoy ther’ matey! We be currently recruiting talent to volunteer time for developing or contributing to PVKII in the priority positions below! But first a little intro!
//What is Pirates, Vikings, and Knights II (PVKII)?
Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features four game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!
//Features & Accolades
- Three teams with 9 unique player classes
- Fun, skill-based combat
- Swords, axes, guns, and explosives
- Unique voice acting for every character
- A variety of gorgeous levels
- Whimsical and challenging achievements
- Controllable attack parrots
- It's FREE!
"The rampant silliness and absurd title hide a remarkable robust and satisfying melee game..."
- PC GAMER
"The graphics still look amazing. The maps are the best I have seen on the Source engine..."
"One of the greatest Half-Life 2 mods to date."
- Mod DB
So Are you GREAT?
Do others envy your SKILLS?
Do you have a strong passion for game design?
If you answered YES to all of the above, you may be just what we are looking for! So, if you think you have what it takes to be a member of a talented and dedicated game development team, please let us know if you are interested! Join an ever growing large dev team from anywhere in the world!
Voice Actors (5 Active Voice Actors on team, in need for more unique voices for new classes!)
Think you've got the perfect voice to match one of our classes? Come on by! You must have your own equipment with experience in voice acting and of course, examples of things you've 'said' in the past! You should be creative to help with ideas for voice lines, flexible to change, and willing to work your pipes to fit one or more class!
3D Artist (4 active 3d artists on the team, need more dedicated modellers to make props and weapons)
Whether you specialize in characters, weapons, or props, we need you! Must be able to produce lovely-looking models and textures that fit in with PVKII's art style. Ideally, prop modellers work with our environmental artists to fill levels up with various props and assets. Modellers must be able to skin their own models and compile them into the game. Experience with the Source engine is ideal.
Programmer(s) (3 Active programmers on team, could always use more devs/contributors!)
Must be experienced with C++, git, and ideally the Source Engine. A creative problem solver and team player who can work with senior programmers to frequently update private build content. Taking on the role as an additional coder, you will be an essential and positive force for the future development of the game. We require assistance with creating & polishing game modes, coding more planned in game achievements and contextual hints, and working with developers and testers to create the most fun experience possible.
UI Artist/2D Artist/Texture Artist/Particles (Need dedicated ui, and/or 2d, and/or texture artist, particle artists welcome too!)
Could be one person, could be three. We need experienced 2D artists capable of regularly producing a variety of 2D art. You need to be able to produce any of the following: game environment textures, in-game user interface design, concept art, or graphics for promotional material. Whatever you see yourself doing, we can find a task fit for you! Experience with the Source engine is ideal.
Environmental Artist/ Mapper (Plenty of mappers on the team, but we're always looking for the next amazing artist who can bring our old maps up to standard, or create a new dazzling map!)
Call yourself a mapper, a level designer, or an environment artist - it doesn't matter. Preferably though, you should know how to make your own props. You should also know all there is to know about the theories and practices of level design for multiplayer environments. Above all, you should know how to make a fun, visually appealing kickass map. We would need new or modified maps for new game modes now in development such as CTF, Relic Hunt, and Objective Push!
Animator (Always looking for an amazing animator who can provide support for our character animator, and someone who is patient with Source Engine workflow)
Must be capable of producing realistic looking animations that flow well and convey weight and density etc. Must also have experience with the source engine and the process of compiling animations into the model. Should you be an expert in 3rd person and/or 1st person we want to see what you can do!
//We Want You For PVKII
We'd love to have more help on board, assisting us with anything to grow your portfolio, and working in a way that fits your schedule! Your work would be seen and appreciated by thousands, so if you up for a new challenge buckle up and apply! Odin bids you pace!
We're an easy group of people to get along with and have fun doing what we do. If you're interested in applying for the team, please send applications to firstname.lastname@example.org for a follow up email, or go straight to our website www.forums.pvkii.com