A recent project of the the Pillars of the Earth development team, this time we will try to bring on screen Ken Follett's story contained within the respective thriller and historical novel. We are working on the concept side of this project and forced to modify Skyrim's codes to remove magicka from the game due to realism constraints. Fans are welcome to partecipate with constructive comments, since we are open for good suggestions. The team recruitment is up aswell, if you would want to join, we won't refuse you. That's a fact.
During the past hours I've been working on an improved texture for the blood decals in Skyrim, since I found them highly unrealistic. This is just a small demostration of what I acheived, by luck, the next screenshots that you will see here will come from ingame. (Unfortunately, due to the lack of the Creation Kit, I'll be able to work only on graphical modifications)
The texture was created in Photoshop CS5, the major part of it was hand painted with a graphical tablet. Everything was then exported as .dds DXT3 (alpha channeled texture). The design was made following a "manual-of-sorts" for forensic experts, available at the Blood Pattern Analysis.