In a time where the Empire's grip on the galaxy is still tenuous, take command of early Rebel luminaries or the Emperor's closest advisors in an epic struggle to define a galaxy still smoldering from the Clone Wars. Assemble your faction's war machine from dozens of asynchronous lines, then augment it with hundreds of potential upgrades. Transform aspiring heroes into legends to provide intangible leadership to your military and government. Leverage entire planets and civilizations to their greatest potential through base building. Then, when everything is in place, plot your conquest vector. This is a four-decade strategic simulation of warfare across 120,000 light-years.

Kad_Venku says

10/10 - Agree Disagree

Phoenix Rising is a mod that strives for realism rather than a paper-scissor-stone experience as vanilla EAW does. Your ISD II is going to blast pretty much everything comparable the Rebs can throw at you out of the orbit, still if you think strategically - or have the roughe squadron at hand in this particular matter - you will have a chance - a slight one but at last it's a chance.

This mod comes as close to the Star Wars Canon as you're able to with the EAW Engine.

So no points against, all for this mod.

Well there would be some against if you do not have a top of the line machine you'll have some problems running it decently - otherwise no problems at all.

Community Rating

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8.1

139 votes submitted.

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Highest Rated (9 agree) 9/10

A solid mod, to put it simply. Instead of aiming for balance, like the vanilla Empire at War did, this mod aims for accuracy according to Star Wars lore. So yes, your Imperial-class Star Destroyer will indeed be stronger than almost any similar cruiser the Rebel Alliance can throw at you. However, that makes it all the more satisfying when that star destroyer is crushed by a more strategically built force. The mod is far from complete, but the team actively works on it and produces quality news…

Dec 20 2011 by OseronPhaer